Search results

  1. hbdhl

    Art Hello, can you take a look at my pixel pictures? I hope they will make you happy.

    Thank you! Thank you for your endorsement, it took me a lot of tweaking.🤝 Some ideas were discarded after much tweaking, but I gained a lot from exploring. This move is parodied from KOF 00's Lin. I like this move, but it's not suitable for use in beat 'em up: As a skill attack, it has been...
  2. hbdhl

    Art Hello, can you take a look at my pixel pictures? I hope they will make you happy.

    It's now the 5th of September, here are the finished sprites yesterday, with gifs made to visualise the results today. ---------------------------------------- Today is 8 September. Thanks to the helpful pixeljoint netizens for their suggests. I put the moves together into a picture, it took a...
  3. hbdhl

    Complete Pocket Dimensional Clash 2

    Thank you, buddy. The name you wrote reminded me that there are differences between the Japanese version and World version. To avoid that, I'm going to change, “Captain Mummy” will be more recognizable.
  4. hbdhl

    Custom states,grab by enemies

    Can I understand these like this: 1. The enemy performs a grab on the player; 2. When the player's health bottoms out, the grab will becomes the “fatality” animation.
  5. hbdhl

    Excuse me, can I make openbor 2.0 or 3.0 for android/nintendo switch version?

    Switch has a roundabout way of solving the problem: cracking the machine and flashing Android. I'm just saying there is this method, and I'm not recommending or against technical attempts.
  6. hbdhl

    Complete Helluva Brawl - A Hellaverse Fangame (Ver. 1.0)

    The two Pain Sprites are handy, and can show multiple phases of damage after adjusting the recovery time and the position of movement. Actually, my first thought was KOF 97''s boss, Orochi's super special skill (or Ultramate?) There are several characters in KOF that have full-screen attacks...
  7. hbdhl

    Complete Helluva Brawl - A Hellaverse Fangame (Ver. 1.0)

    These enemies stand still and play the same pain animation over and over again, which makes the attack seem underpowered. Many fighting games have similar attacks that gradually levitate or knock the enemy away, in the middle or end of the attack.
  8. hbdhl

    Open Bor

    🤪The translation program I used translated the title to "Obstetrics" ......?! Buddy, BOR is already an abbreviation, so you don't need to abbreviate it again.
  9. hbdhl

    Panel goes "missing" when spawned by player facing the opposite direction.

    Maybe adding “facing 1” would solve the problem? facing {int} This is for forcing the entity to face certain direction regardless where he/she is going. 0 = no force (default). 1 = force the entity to face right. 2 = force the entity to face left. 3 = force the entity to face same direction...
  10. hbdhl

    GRS Super Joystick compatibility?

    I watched the joystick video, it's a joystick with an arcade layout that allows you to customise the keys. I'm not being sarcastic, I really don't see what's so special about this joystick ah ...... Openbor supports normal controllers/joysticks, you can normally play.
  11. hbdhl

    Art Hello, can you take a look at my pixel pictures? I hope they will make you happy.

    Thanks for the affirmation, I actually talked to Mr. O, Haha, and I'm working on Mack's (mummy knife Commando) sprite. Incidentally sir, you seem to be involved in the making of GAR, and I feel like this fan game is getting a lot of recognition from the big boys, which is awesome! Though this...
  12. hbdhl

    Art Hello, can you take a look at my pixel pictures? I hope they will make you happy.

    The character is an electric fork female enemy from the arcade Beat 'em up game Captain Commando. After drawing pixel, I drew the action in a lazy way: the walking animation is 4 frames, and 1 frame is a repeat frame.This way was I made after observing Streets of Rage 1, back then game designers...
  13. hbdhl

    Complete Pocket Dimensional Clash 2

    So cool !
  14. hbdhl

    Complete Pocket Dimensional Clash 2

    Some of the characters are very new to me and I can't wait to try them out. Sir, I would like to take up one character slot - Mack (Captain Commando), I'm drawing him these days.
  15. hbdhl

    Art Hello, can you take a look at my pixel pictures? I hope they will make you happy.

    I like the sprite pictures for SNK's Neo-Geo Pocket series of games interesting, and after playing Pocket Dimensional Clash 2 production by O Ilusionista's, I drew this sprite picture. I've often had thoughts of modifying and creating pixelated sprite pictures of characters, though often it's...
  16. hbdhl

    Art Hello, can you take a look at my pixel pictures? I hope they will make you happy.

    This is a cartoon pixel picture of 明前奶绿, a Chinese vtb. A lovely lady, Mitsuki Momo.
  17. hbdhl

    Complete Pocket Dimensional Clash 2

    Hello, sir, I suggest adding a little content to the beginner tutorial: 1. Some continuous platforms that requires running + jumping to climb; 2. A sandbag hiding in a high place, which requires the player to use Run + Jump + Attack, or Shoryuken. As well, I have some disagreements about the...
  18. hbdhl

    Art Hello, can you take a look at my pixel pictures? I hope they will make you happy.

    True, as you say, there is a retro feel to my graphics, as the arcades I was exposed to in my childhood were big-ass CRT monitors, and when I didn't have the coins to play with, I'd stand around and admire the game graphics, which was equally pleasurable to me, and I guess that's the seed that...
  19. hbdhl

    Complete Pocket Dimensional Clash 2

    You can try disabling the joystick in-game and then using software like JoyToKey for key mapping. By the way, nice avatar! 🤝 We can choose to use the folder “PocketDimensionalClash2.exe”, which, as the description text says, “fixes the problem with mapping multiple controls on Windows”. I've...
Back
Top Bottom