hitcheck via script?

Thanks!

I check it and still don't work.

Script compile error in 'ondoattackscript': parr0001 line 26, column 12

********** An Error Occurred **********
*            Shutting Down            *

Can't compile script!
Total Ram: 4294967295 Bytes
Free Ram: 4294967295 Bytes
Used Ram: 28794880 Bytes

Release level data........... Done!
Release graphics data........ Done!
Release game data............


Release game data............ Done!
Release timer................ Done!
Release input hardware....... Done!
Release sound system......... Done!
Release FileCaching System... Done!

**************** Done *****************

Can't compile script!
 
This script is courtesy of Damon Caskey.
I read the info script of the link OpenBor manual and can't fin find any way to solve this.
If has errors i do not know how to fix it.
Thanks.
 
No, don't PM me, because I will ignore it and any other PM relating to modding. Those questions belong in the forum. I didn't provide a complete script because there isn't one - it's made of several desperate functions. That wasn't the point. It was simply to show an example of the dohit event in action.

DC
 
Damon, why don't you post the pary001 function here? Unless you don't have it anymore, I don't get the point of not doing this.
 
Because it still wouldn't work. The parry function relies on other functions, which in turn use constants from a config file. Inheritance is part of good programing, but it means anything I post is going to need some modification for your use. It's beyond the point of this thread and not worth the time I'd have to spend digging it up from old archives.

DC
 
dantedevil said:
Its possible create a hitcheck via script?

I have some characters with a freespecial attack with follow. When the freespecial attack make contact the character perform a combo (follow), if the character only make contact the freespecial attack when the enemy is in the air; the follow shows next hitting the air to the end. The only way to avoid this is create a combo of 1 hit and a follow for the next hit.

With a hitcheck 1 follow be enough for all combo.

Dante, let me try to help you.
Please, give me an example of what you want to do.

For example, the player uses a freespecial. If it hits while the enemy is at the ground, you go to follow1; If it hits when the player is airborn, you go to follow2...its that?
 
Yes my friend!
Thats is a perfect solution!

Thanks for all your help and believe me,
I learn every day... more and more.
 
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