Thanks for all the feedbacks, friends 
SOR1 Adam - Ground enemies Kick
SOR1 Adam - Aerial enemies Kick
SORX BKM Adam Kicks
SORX Daor's Adam Kicks
I will test a way to change the animations to replicate this behaviour, thanks for the advice
SOR1 Adam bottle attack
@Psykai Indeed both Adams have it, I didn't remove. However, I replicated the original mechanic where only enemies in the air will hit each other.- I'm surprised this new version of Adam doesn't have the 'knock enemies into other enemies' on his combo ender kick still. Is there a future version of Adam that's supposed to get this instead? Or was it just forgotten?
SOR1 Adam - Ground enemies Kick
SOR1 Adam - Aerial enemies Kick
SORX BKM Adam Kicks
SORX Daor's Adam Kicks
Yep, on the original game you can use the broken bottle like a knife, stabbing the enemy. But your point makes sense.
I checked the original right now and can confirm that you're right, the unbroken bottle shows a different animation at least before the first hit. all the next hits the bottle is treated like a knife.- I don't remember if SoR 1 did this (I THINK it did), but wouldn't it make sense for the unbroken bottles to be swung like a bat/pipe instead of poked like a knife? Broken bottles obviously should be used as stabbing weapons but non-broken ones you would usually swing at someone.
I will test a way to change the animations to replicate this behaviour, thanks for the advice
SOR1 Adam bottle attack