Recent content by DCurrent

  1. DCurrent

    64-bit OpenBOR engine

    Nobody is attacking you personally - but the project you posted, we've seen this song and dance dozens of times before. Someone comes along, grabs a copy of the engine source, doesn't bother reading the documentation or working with the people who actually built it, makes a bunch of assumptions...
  2. DCurrent

    jeux en partage refusé , shared game refused

    Hello @philx06: English is required for all posted material. See here: https://www.chronocrash.com/forum/help/terms/#language_and_posting_quality Because of the large volume of posts, I can't address every case individually, so non-English content is deleted on sight. When I travel abroad or...
  3. DCurrent

    64-bit OpenBOR engine

    My cynical guess is they just kind of copy-pasted every variable in the engine to a 64 bit-width, cranked up all the bound limitations without bothering to use any kind of dynamic or lazy allocation schemes, and called it a day. Then shoved in some bloated up hack-job Streets of Rage module and...
  4. DCurrent

    Level design - (Walls, Holes, Moving Platforms)

    @Piccolo is the man to ask about the modders tool, since he built it. As for layers, fglayer is pretty much always the best. Layers are layers under the hood - the rest is just interface. The bglayers, legacy frontpanel, and water are hardcoded to specific positions, visual effects, and scroll...
  5. DCurrent

    Frame Drop

    @relaxdirk, I'm afraid we need more info friend. "Frame drop" doesn't tell us much of anything. What scripts do you have, if any? What platform and engine version are you on? How many objects are in play, walls, basemaps, platforms, and so on. We're probably also going to need some samples of...
  6. DCurrent

    64-bit OpenBOR engine

    I'm still trying to figure out the point. Is it a question about the current 64 bit OpenBOR, or someone trying to flex that they made a 64 bit branch while not knowing we've had one already for years...? DC
  7. DCurrent

    64-bit OpenBOR engine

    Do not just post images without context. What is your question or comment? DC
  8. DCurrent

    In Progress Streets of Rage X (Windows / Android)

    💪
  9. DCurrent

    I'm making a video game

    That last 1% is 99% of the work. Good on you for pushing through sir. DC
  10. DCurrent

    Future projects

    I agree with this. Hiryu no Ken S is one of those games that looks really amazing in screenshots - then you see it in motion and it's amazingly atrocious. The Shaghai Kid (Hokuha Syourin Hiryū no Ken outside the US) was better animated back in 1985. Fixing the horrible animation and actually...
  11. DCurrent

    Spawning Enemies in Platformer Style with Vertical Background without Lagging Gameplay

    @maxman, platformers do not instantiate every active enemy and trap when the level starts. That's just bad engineering. What they do is keep a lightweight table of spawn definitions. When the player or camera gets within a chosen distance - commonly one or two screen lengths - the engine...
  12. DCurrent

    agression script?

    You don't need script for that. Aggression is a level spawn command too, and it overrides the model's default aggression setting. DC
  13. DCurrent

    Ring Buffer Tutorial

    Minor update - added a screenshot I took of NES memory to better show Ninja Gaiden 2's ring buffer in action. For any who care, since there's no such thing as a structure or array on the NES and they needed to store three sets of 8bit values, it's technically three ring buffers of 64 bytes each...
  14. DCurrent

    Marvel Tokon Fighting Souls

    I was out the split second I heard the name. I could have told you before seeing the first screenshot that it would be a by-the-numbers shonen anime wearing Marvel’s clothes. It strikes me as the reverse of Western creators trying to “Americanize” Eastern media and just bastardizing instead...
  15. DCurrent

    Suggestions of Openbor games/demos with specific high and low resolution.

    You can define resolution in Video.txt, and make it whatever you like. The menu would indeed be a mess though, as would most things. You will very much need to rework and script things to fit, and given your propensity to drop ideas when they challenge you, I don't think that's really something...
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