Recent content by DCurrent

  1. DCurrent

    In Progress Fight Forever

    There's no technical barrier at all to running TAS in OpenBOR, but I've never heard of anyone doing it before. Congratulations sir. DC
  2. DCurrent

    Failed CAG project

    Excuse you? You advertise on my dime, nobody ever says anything that wasn't encouraging, and the best thing you can think to do is lash out and throw insults when people don't buy in on a first effort? If that is how you wish it, ten day mute for abrasive behavior. Hopefully cooler heads...
  3. DCurrent

    Exhibition OpenBOR 3D Demo

    Added a real time inset map option with all the bells and whistles. You can resize, zoom, show enemies, orient in multiple modes, display a full version or an "explore" mode. Anyone here who ever owned a Trash-80 will notice some old friends right away! :)
  4. DCurrent

    Streets of Rage Custom Sprites

    Thematically, it also makes more sense with the game mechanics. Like, why exactly does Blaze lose health for doing a back handspring? What, does she botch it and bash her head or something? :P Whereas dropping a grenade at your own feet tends to be a bit deleterious to one's existence. 💥 :oops: DC
  5. DCurrent

    Beat 'em Up Maker — completely free game creation toolkit by NEON PRECINCT

    Sorry, forgot about that - it's an anti-spam feature. You just need to participate with a small number of posts before something with a link is accepted, and I can't change it for one without changing it globally. I don't want to disclose the number for bots to pick up, but you are already very...
  6. DCurrent

    How to Handle Semi-Transparent Effects in OpenBOR Sprites

    @abulrezg, Thanks for the examples. You’re on the right track with your suggestion about separating the effects. This follows the same workflow I explained in my earlier reply. OpenBOR supports per-pixel transparency through alpha masks, multiple blending modes, and independent opacity...
  7. DCurrent

    Exhibition OpenBOR 3D Demo

    This update adds floor and ceiling textures, skybox support, and multi point light sourcing. DC
  8. DCurrent

    Failed CAG project

    Don't lose heart friend. Very few endeavors like this are going to have an ROI. Think of them as building blocks. Keep at it and keep us informed. DC
  9. DCurrent

    Anyone have Final Fight Ladies by Deng51?

    Welcome @kwikyman. Unfortunately, I can't offer much concerning your question. We're not generally too fond of second hand bootlegs here. The only thing I know of about Deng51 is an old website link here. Whether or not it's got anything useful for you or is even legit I do not know. This is...
  10. DCurrent

    Beat 'em Up Maker — completely free game creation toolkit by NEON PRECINCT

    Welcome to the community @neonprecinct, Yes, you may place it under miscellaneous gaming. I played the demo BTW. Nice looking artwork, but the animations need some work, and it's not an engine issue. Just bad offsets during attacks that make the character look like they're standing on ice. I...
  11. DCurrent

    Goro and Hades in mvc style

    Not sure how I missed this. Very cool @LorddRaptorr! DC
  12. DCurrent

    Exhibition OpenBOR 3D Demo

    Welcome to the community @Somedude. You always could... I just never bothered, and am not about to start. I never liked Doom. Not when it was new, and certainly not now. If someone wants to take this system when it's ready and clone Doom, more power to them. DC
  13. DCurrent

    Exhibition OpenBOR 3D Demo

    That's more what I am working toward. I hate first person shooters. Actually, I hate first person in general, but this system supports over-the-shoulder too, which is probably what I will do with it. DC
  14. DCurrent

    Exhibition OpenBOR 3D Demo

    I just edited the first post to explain how it all works. HTH, DC
  15. DCurrent

    Exhibition OpenBOR 3D Demo

    Collisions are all handled by OpenBOR's native walls and bounds. Elevated geometry that you can pass underneath - not shown yet - will use invisible platform entities. Native walls don't have a bottom Y coordinate, so platforms are needed to support that kind of geometry. Correct - Quake II...
Back
Top Bottom