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Ripping Genesis / Mega Drive sprites O Ilusionista
Some useful tools to extract content from the 16bit beast
Chronocrash Modders Tools Piccolo
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Powerful visual editing tool for creating OpenBOR powered projects.
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Mortal Kombat Outworld Assasins XL Gurtag
Kombo frentic wide screen Mortal Madness awaits.
remix of game hokuto no game by myself P
new characters , new combos , new stages
Street Fighter Z Z
Final Fight meets Street Fighter 2 in a fighting game
Namco Super Heroes O Ilusionista
Namco Super Heroes 2026-07-08
2D fighting game of various Namco classics chracters
Streets of Rage X (Windows / Android) Kratus
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A continuation of the Streets of Rage 2X, which recreates the classics into one unique game
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3,778
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Man doing alt palettes for 3d rendered characters is a pain lol
maxman
maxman
Maybe limiting similar colors into one could work? You'd have plenty pixels from 3D-rendered sprites or graphics (straight from the original game, I guess), but maybe Donkey Kong (SNES) would be a good example for 3D-rendered graphics. For OpenBOR, you can take a look at the Mass Effect demo because it has beautiful looking 3D. However, I don't know how making alternate palettes could work. It's just an idea I got.
DJGameFreakTheIguana
DJGameFreakTheIguana
Yea I just change and edit colors with Irfanview, I don't know anything about limiting them other then coloring some of them the same color because there's like 40 shades but only a 1 digit difference in shade
DCurrent
DCurrent
The man to talk to about automation for colors is @O Ilusionista. And should be done in a thread.
Quick question for MIW. I was able to get to the TVA once to reset missions... but now I can't get there anymore. It's like the game doesn't want me to go into the same row as the gem selection. Am I doing something wrong, or is there a setting I messed up? Thank you for your help, I appreciate it and I love the game!

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