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Mischief Makers: Full Metal Heroes DJGameFreakTheIguana
Beat'em up action with 4 and a half levels, including 2 shumup segments
Wrestling and beat em up battles between 1 to 4 players
Mortal Kombat Outworld Assasins XL Gurtag
Kombo frentic wide screen Mortal Madness awaits.
Bastard! You Killed My Father O
An original Openbor Kung Fu-fest, that pays homage to many of the great Kung Fu movies of the 70's
OpenBOR Base Kit Kratus
Exhibition OpenBOR Base Kit v1.0.0
A simple OpenBOR template showing the basics of the engine.
DC Command DCurrent
Command and cancel into anything, any time.
Demo Masters of the Universe: Eternian Fighters (MUGEN) Demo Version 0.4.0 (Oct 21, 2026)
Masters of the Universe: Eternian Fighters (MUGEN) 1st DEMO (Apr 9, 2025)
DC Space DCurrent
DC Space 1.0
Add space and pushing to OpenBOR 3.x modules.
Streets of Rage X Kratus
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A continuation of the Streets of Rage 2X, which recreates the classics into one unique game
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well.... what do you think? you don't had to screenshot to dark judgement sprites and background?
twxaxreal
twxaxreal
i think i found all of them, maybe this would take long time.
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kimono
kimono
I'll use them in due course to recreate a beat em up ;)
I love Tomato Girl who would make a great model for Gally (Gunnm)
twxaxreal
twxaxreal
nice
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Blender is a great 3d program
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2014doom
2014doom
Dreamt a funny thing I drew came to end my very soul , doing great progress in art career
Man doing alt palettes for 3d rendered characters is a pain lol
maxman
maxman
Maybe limiting similar colors into one could work? You'd have plenty pixels from 3D-rendered sprites or graphics (straight from the original game, I guess), but maybe Donkey Kong (SNES) would be a good example for 3D-rendered graphics. For OpenBOR, you can take a look at the Mass Effect demo because it has beautiful looking 3D. However, I don't know how making alternate palettes could work. It's just an idea I got.
DJGameFreakTheIguana
DJGameFreakTheIguana
Yea I just change and edit colors with Irfanview, I don't know anything about limiting them other then coloring some of them the same color because there's like 40 shades but only a 1 digit difference in shade
DCurrent
DCurrent
The man to talk to about automation for colors is @O Ilusionista. And should be done in a thread.
Quick question for MIW. I was able to get to the TVA once to reset missions... but now I can't get there anymore. It's like the game doesn't want me to go into the same row as the gem selection. Am I doing something wrong, or is there a setting I messed up? Thank you for your help, I appreciate it and I love the game!

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