Thank you. I was always considering packing games, but I was worried about them being detected as viruses. Now that I know they are officially encrypted, I feel relieved.
In this video, new boss movements and attack patterns have been added, and a new boss BGM has been applied.
We have also fixed the issue where the scroll mechanism could not keep up with the player character's running speed.
I checked out the link at the bottom, and it seems this person creates a variety of characters because they understand the Neo Geo Pocket style. That's amazing.
The proportions differ from the original, but I drew the character in the Neo Geo Pocket style because I was bored.
It is currently too hot, so I have paused the game for a while. I plan to resume playing, so this is just a brief break.
Even I tend to think Shun'ei's design isn't particularly good.
I don't think it's common for even the protagonists of Japanese anime Isekai or students suffering from chuunibyo to have designs like that.
Since it's unfamiliar and the design is like that, I think it's a matter of personal...
I have completed the walking animation, which I always find difficult to draw.
Since I only referenced the character's appearance from the original and redrew the movements in my own style, you may get a similar vibe from each character I draw.
I am creating a new enemy.
Unlike Sailor Moon characters, I am drawing the enemy from scratch by referencing the originals, so it is taking a lot of time.
Of course, while the arcade (Banpresto) sprites might lack versatility for my purposes, they do not miss out on excellent detail and animation.
Therefore, I am creating animations that are missing by referencing the arcade version.
It would be great to work with sprites more professionally...
I originally intended to attempt an arcade version as well, but the high quality made me hesitant to approach it.
Since the enemy characters were already created based on SNES designs and hidden characters could be prepared using SNES sprites, I decided to start with a less burdensome approach...
I created a running animation for Sailor Venus.
Since this animation is not available in SNES sprites, it is quite a challenge to create it for all the Sailor companions.
After taking a short break following the production of the Sailor Moon transformation video, I have now started working on Sailor Venus.
As always, the running and walking animations, which involve many frames, are making me hesitate.