Hi DC, thanks and looks to be I am nearly there.
It does look like it already has a codeblocks project (.cbp) file already part of you active source.
I load it by pointing the IDE to this path here .\openbor\trunk\engine\codeblocks\OpenBOR.Windows.cbp
at first glance, it looks like the right...
Hello C programmers of Openbor,
How are you all setting up a run-time debugging for Openbor? What have been an IDE/RAD of choice for you guys to setup a debug sandbox for it? Anyone setup Openbor in Code::Blocks IDE ?
I am setting up debugging for Openbor in Code::Blocks using MinGW as its...
I started playing around with an existing gamepak and I get this sprite glitching background color in-game. On the surface I am using the same background color as the source material and just adding the new DD Billy Lee idle sprite to replace the old idle sprite (cyan looking background color)...
In OpenBor Stats the game I am modifying already have some default freespecial with a button combo of F, F+A. The game has 3 freespecials. I wanted to add a button command combo of attack+jump mapped to freespecial2 so from the sample picture below, where would one insert the syntax of
cmd...
Once you got a successful pak creation for it? Then you try to run the stand alone pak file with the ob (even the ob version that came with the archive file); did it run the game fine for you, or did you get an error log like this one attached
On my side, it created the pak file fine too just...
At present, I was unable to locate a v.3718. I already looked here - > https://github.com/DCurrent/openbor/releases but alas it is not there. If you have the windows build version? Could I solicit you to somehow share the windows build version of it?