Congratulations for your great work. Interesting the "EX" bar system:
at "100" you can switch to Sparda or can use for other move?
when use Sparda you have a time countdown to use the "22" moves?
Does this "EX" system exist in another mod that we can study?
I meant to ask if it's possible to do this whole process with Fighter Factory: if possible importing in Fighter Factory a large blank image that as background, crop all the frames together and then export them with "Save image (aligned)"
Hi Bloodbane,
to understand the "slamstart2" I used your "Crime Buster 2.5" with Maxima, and I inserted the freespecial8 in Attack1. But even with the commands
@cmd depost 0
@cmd clearL
every time I press Attack1 the last enemy that was hit by the freespecial8 always reappears until it dies...
to test your grab harm I inserted the "SlamstartA" in "Anim Attack1" and at the end of the move, even when the enemy is on the ground, every time I press "Attack1" the enemy repositions itself in front of the player. Even if it is far from the player. I don't understand why if there is "depost...
I post those video so everyone can see what we're talking about.
At the 01:10 Billy performs the counter grab that, which is a different grab from the normal Anim Grab and Anim Grab Attack. Obviously it must be done only against the enemy who attacked the player.
This is also a counter grab...
Yes exactly like in Double Dragon for Snes. Exist a Mod that replicate this move?
I want that player perform a counter grab relative to enemies type attack.
I've tried with your slamstart but player grab casual enemies. I need that player grab only the closest enemy that hit
Maybe a script...
Hi all, I need help with a script.
I would like the player in his Anim Blockpain to be able to Bind to the enemy that hits him frontally in the closet range and not to other enemies that attack him at the same time and from behind.
If the Binding start, the enemy show his Anim Follow.
So when...