Recent content by RedEye Samurai

  1. RedEye Samurai

    Different blood color / hitflashes for different enemies?

    Howdy, I don't know exactly how your blood is made, so this script may not work for you. However, I came up with something like this. The script itself is really simple, and all it does is spawning blood in the enemy's position, and change the color of that blood. The command itself looks as...
  2. RedEye Samurai

    Solved enemies leaving after attack?

    Hello, I also wanted to try help with this problem. I came up with a script that allows you to shoot the selected projectile, and also move the enemy from the scene after that. If your enemies are already using sscript, you can just put both functions in the existing ones. ==--==--== Commands...
  3. RedEye Samurai

    Main Menu Music?

    Well, to be honest, I don't know if there is any other way to indicate to the engine what music it should play. That's why I've put together a script that simply detects when we're in the menu and turns on the music what we choose. It is possible that there is a better way to do this but I give...
  4. RedEye Samurai

    How to stop progressing to the next stage unless stepping on arrow

    Well, you can set the zone not to end, for example, by setting "type" to 2. However, then your hud will disappear on that zone. I have not yet heard of another command that causes the zone to not end even if we kill all the opponents. Although you can always, put an entity on the map called...
  5. RedEye Samurai

    Spawn Entity from picking up an Item

    Hi Mhm, I see... Well, I haven't used this trick too often in my scripts, so I haven't seen the problem you pointed out yet. I will try your way of dealing with openborconstant.
  6. RedEye Samurai

    Spawn Entity from picking up an Item

    Well, it depends on which way you are more comfortable with. If you do, that hp will tell the script what animation to run. Then you won't have to waste time adding more "if" to the script. Speaking of which, in my opinion, it would be easier if you used switch instead of if and didn't add the...
  7. RedEye Samurai

    Spawn Entity from picking up an Item

    Maybe instead of using "Alias", you would use hp? This way, you won't have to check every time what kind of book it is. For example, when spawning an item, instead of "Alias", set "Health", like this: spawn NunA coords 1100 650 item book itemhealth 1 at 1300 Thus, by defining hp in...
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