This game looks awesome! Good job!
Will it be compatible with the Nintendo Wii OpenBor? It need to be optimized but I love to play OpenBor games on the Wii.
I have try to find how to convert music bor files to wav but I didn't find nothing. I just found how to convert music files to bor music files, but not the opposite. Any help?
Wooow! Thank you very much for taking into account my suggestions and making this V2 update :)
I will test the new version today.
EDIT: I have tested it and the changes works perfect making the game even better. Thanks for this version!!!
I have readed the guide and I don't found it.
How can I make that the item that gives life to the player use it's own sound when the player take it instead the default "get.wav"?
Thank you for this great job you have done msmalik681!!!
I have tested the game on the Wii and I didn't noticed nothing wrong (although I couldn't finish it... it goes too difficult in the last stages...).
As I suggested, you removed the slow motion effect when the special moves hits the...
Is possible to optimize the code of this game? Today I was testing the Extra Mode and it runs out of memory :(
I already reduced the sound effects but it still happens. Please, use the original Mr.Q! release you fixed here.
I updated the Wii compatibillity list and my topic here:
When playing in...
Ah, okay, thanks for let me know. The build of the link I posted has these problems on both, PC and Wii. The build you posted I only tested on PC and I it only fixes the shadow effect of the stage 4, I didn't tested it on the Wii because I think it will work the same.
Okay, I give a try to that version and it has the same problems, just the stage 4 shadow effect is fixed, the other bugs are present too (I think the bugs are caused by OpenBOR itself and not by the module anyway). And for the game, apart of the 999 bullets for the guns, it has more lives and...
Thanks for your post. The original game works perfect on the Wii (I just compressed the sound effects because some of them didn't sound originally due to be in 16 bits.... I always prefer to work with the original games and not that custom and touched versions... The bugs I mentioned are generic...
Today I tested Night Slashers X on the Wii. The module itself works very good (no memory problems found... although I still couldn't finish the game because is a bit difficult...). I found other issues that maybe @msmalik681 can solve.
The .pak I'm using is this last version...
Thank you very much for the fix, now this module is perfect! I have to finish it with the true ending, but it shouldn't have any problem. How can I convert the .bor music files to .wav?
Did you finished the Fighters History Revenge - Lite version? Did you fixed the music to stop before the...
No problem, thanks! I can wait. I requested that version because it's the original module made by Mr.Q! The others are modified in some way by other people, so I don't know what more than the music is changed.
I will test deeply that Fighters History Revenge module when you released it too...
Thank you msmalik681! Great job! I don't want to abuse but could you do the fix for the version Mr.Q! posted in the his last post?
https://mega.nz/#!iRBVHQ4Z!8oiRxPc5-9ILC-kDQAiwNruvPALSEVUvCP-DtYckJak