I noticed an x axis inversion on Montezuma's slam (your character is released to the wrong direction). Otherwise, it seems all good for me, good job ;)
Good job! I noticed when you enter pad controls, "magic" is to block, and there is no button for magic. Same here as above, the 2 bad brother from stage 1 fly away (and die of screen) when I hit them with the mount.
I have to introduce you one of the greatest mugen game of the decade: T.M.N.T vs Justice League!
Here is an arcade run from Kamekaze, one of the creator of this awesome game:
https://www.youtube.com/watch?v=rGeY3MGRRZU
And here is the DL link:
http://kamekaze.trinitymugen.net/txj.html
Very appealing demo :)
On the original (arcade) DD1 & 2, there was a timer before rise, the more you get wounded, the longer. Will you script it?
Also will you stick on Billy & Jimmy chars or will you add more choice?
Hi everyone,
I wanna know if an openbor debug version exist? I mean like you can see in-game all boxes, offsets, range aggro or range triggers, to make an accurate game and balance chars.
Thanks for answer ;)