Here's some more gameplay. Robin Hood would be joining Solid as one of the playable characters. He uses his electric whip to defeat his enemies.
Screenshot from in-game cutscene.
Sounds amazing DC! Looking forward to all of the new changes! No rush or anything, I just wanted to ask if there is a specific timeframe of when we can expect the commercialization tool?
I haven't posted an update in 6 months, that's embarrassing considering the fact that I work on this game literally everyday. 😪
The game is almost finished! I just passed 3 years of development. Here's my latest update. The game is fully voiced. I've been working with a number of people to help...
Does Openbor automatically adjust and balance out audio in game? Like if I have a .webm video that’s too loud, does the engine have built in filters that adjust audio in the background? I’m just curious because I’ve been doing a lot of audio editing lately. I was wondering if the engine lower...
I wasn't able to get it to work unfortunately. I took the takedamage script from the enemy and assigned it to my enemies. The level boots up, but shuts down as soon as I attack my enemy in my mod. The log didn't give me a specific reason to my knowledge.
Probably due to all of the spaghetti...
I was wondering if I could have player 1 use a controller and Keyboard simultaneously? I remember MUGEN had this option built in, but I never got Openbor to do both. It was always one or the other.
Thanks a lot! A good 70 to 80 percent of the combos/moves are done by me in real life.
I set my camera up, start fighting, play it back and use the moves I like as a reference when it’s time to start animating. It’s a fun process! 😌 It makes creating combos more fluid in my opinion.