This was actually one of my peeves lol. It blends so much better this way and fits the era the original logo was made in. Haha.
I have to say I agree. But all of the unlocks and goodies in that game, along with all the new stages means I can't put it away for now. The combat is way better in...
It was merely a suggestion as someone who is a fan of his work. SorX is attempting to modernize the combat engine of the classic SoR series. I think (like SoR4) it would be very beneficial to have a dedicated throw button.
It's really no problem if it cannot be done or the author does not want...
Just wanted to say that this is such a great project. I've been playing this game over the past few weeks on both Android and PC and it plays like a dream. As this is open BOR, I know there are only a handful of buttons that are available but is there a way to bind throwing a weapon exclusively...
Sort of... What I am asking is:
I'd like the game to count me walking/running forward (HOLDing dpad forward) and then pressing my "special" button as described above to make a "shoryuken" come out using your example. I've looked over the openbor documentation and I don't see this capability. At...
See that's the thing, I've applied cancels in the walk animation and... well it starts acting weird. It doesnt come out sometimes while walking/running.... I feel I must be doing something wrong. Do you happen to have a copy of one of your modded character's .txt's I could look at for an...
Is there any documentation as to why this is?
Also, my question is more so related to openbor and how it handles inputs. I dont really care about LNS. That was more an example as to what I was trying to achieve.
Hello all. I am new here. I'll try to explain what it is I am trying to do here to the best of my ability.
I have been following this guide from top to bottom:
https://dreamcast.wiki/OpenBORManual
Final Fight LNS uses OpenBOR 3.0. Just wanted to get that out of the way first.
Now, in this...