hope someone gonna make a game called....

Well, sorry for the necropost, as you already know it, but just to make sure someone clicking on this thread has an answer, there's the module "Beat'em Up Ultimate Alliance" even if he has..never leaved the alpha version, let's say. Creating something like this is the reason why I joined OpenBor, personnally: the ultimate Beat'em Up cross-over! >w</
'OpenBOR All Star', which include all the characters from classic game like Golden axe, captain commando, alien vs predator and final fight, etc. ....
 
I never really liked universes crossing unless they were similarly themed, golden axe and final fight seems odd to me, like how's that gonna work mechanically? some things do work however if done right, ninja turtles and batman or kof vs street fighter but sonic the hedgehog vs iron man hurts my nervous system 🤣
 
I share the same advice than @danno. Crossover works because the respective universes have some similarities like Robocop versus Terminator or Joker versus the Mask...This can be some interesting meetings :) .
Greg Pak with John Carpenter even made a Kurt Russell movie crossover into a comic that seems to be awesome: Big Trouble in Little China / Escape from New York 1997
boombigtroubleescape001glootcrate-copyjpg-fe183f-1280w.jpg

 
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it can be done, but i think it would take 6 times as much work to pull it off on Openbor than in a 3D engine.
when it comes to Vs fighters
Smash brothers works because it is way too simplified, & the way 3D engines are programmed give you a chance to program collition reactions in a more "realtime" fashion, same with particle physics & such, so most characters will react in a generic way when hit (ragdoll physics routines) & that will "unify" the look. it depends on your game engine.
then after that , what's left for some of the weirder characters is personalized & scripted animations related to hits & such on themselves (MR game & watch - Wario)
you may want to go further & program enemy reactions based on what character is attacking them - example:
mr game & watch hits a foe & the foe reacts in weird 4 frame pain reactions, othewise if Ryu hits an enemy the enemy reacts at normal frame-rate & realistic physics.
ina 3D engine like Blender, you can choose what physics you enable & increase or decrease, so it stands to reason a more detailed engine can even give certain objects "cartoon" properties & realistic properties to others.

want to go even further?
game & watch hits an enemy - weird 8 bit frame style pain reaction & death animation
Ryu hits an enemy - normal realistic pain animation & slow down death (on the enemy only)
Mortal Kombat, KI or Night Slashers character hits an enemy - You see a pain animation with blood & gore, enemy dies in a bloody mess

in a 2D engine like OpenBOR or Mugen you pretty much have to do a reaction in a character by character basis, so its a ton of work.
Sure scripting might pull it off, but it will probably be so much script, that at the end of the day it would be like a whole new verison of OpenBor

another problem is the sprite size, in O Ilusionista's Avengers module, speedsters work really well because of the smaller sprites, but in game with big sprites like Final Fight, making speedster characters (sonic) work is very unlikely.

again going back to smash bros, it took years for a AAA company to pull off a "simple" fighting game with resources in the millions if not billions (thousands of millions) & top notch programmers to make a "multiverse" game that feels good, so to make a beatthemup on the same level it will take double that...
 
Maybe with unified sprite style it would work, but all these chars sizes, colours , shading are all over the place, it would look wrong and kinda unfinished but hey, some people dont care as long as it plays good.marvel vs capcom and smash bros is a proof it can be done , just have to have characters made in same unified style, capcom just picked up chara from previous games
 
A rather interesting reskin of many games, which retraces the epic battles of numerous heroes versus villains through this Sonic vs. Robotnik showdown.
At 34:31, the Tetris world is truly sumptuous and very imaginative.
 
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