Solved Weapon acting a little like the char

Question that is answered or resolved.

16-bit Fighter

Active member
It's my first time I dive seriously into weapon and I have a problem. I hope I'll use right words. Sorry if I'm approximative.

The char I work on whose the type is player can change into a weapon thanks to an input (D+D). And weapon mode can return into normal mode with U+U input. Everything works. But the issue is I don't want the weapon to be able to run or grab but it's the case. However I removed running and grab in the header. Moreover as soon as in the game I swtich from char to weapon both D+D or U+U inputs allow to swtich while in each file there is just one input. 😓

Thanks in advance for any help!
 
Last edited:
It's my first time I dive seriously into weapon and I have a problem. I hope I'll use right words. Sorry if I'm approximative.

The char I work on whose the type is player can change into a weapon thanks to an input (D+D). And weapon mode can return into normal mode with U+U input. Everything works. But the issue is I don't want the weapon to be able to run or grab but it's the case. However I removed running and grab in the header. Moreover as soon as in the game I swtich from char to weapon both D+D or U+U inputs allow to swtich while in each file there is just one input. 😓

Thanks in advance for any help!
@16-bit Fighter I don't know if it's the case, but probably this is the same feature I applied to the bike models in the SORX, since they act like weapons too but I don't want them having normal animations like walk/run etc.

In this case I suggest trying the modelflag command at the header to avoid copying undesired animations from one model to another (still removing both grab/running from the header too).

1778026874885.png

1778026960396.png
 
Back
Top Bottom