Streets of Rage X

In Progress Streets of Rage X Beta 36

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The project is currently under development.
It would not be that hard to do...
I mean the ressource, by scalling the SOR4 landscape assets + perhaps AI assisted pixel conversion.
About the characters, it's the "hard" part, even if Blaze have a spriteset in some SOR2 edited version. (beside of the numerous variant of spritesets she have in these...)
Axel should not be so hard to do either... considering the size of SOR2/3 sprites...

Or just rip them as-is-where-is and drop them into a high resolution version - but that's not happening, and if it does you probably wouldn't like it. I certainly wouldn't because it would be another bad look for the engine. Creators with @Kratus level talent tend to be ethical enough to leave still living assets alone, and the kind of people who would just take stuff on day one - well, the less said about their quality, the better IMO.

DC
 
It would not be that hard to do...
I mean the ressource, by scalling the SOR4 landscape assets + perhaps AI assisted pixel conversion.
About the characters, it's the "hard" part, even if Blaze have a spriteset in some SOR2 edited version. (beside of the numerous variant of spritesets she have in these...)
Axel should not be so hard to do either... considering the size of SOR2/3 sprites...
Some time ago I even did a few tests with Axel4 but I don't know, it didn't fit well to the SORX. Considering the amount of required work to convert the whole game content, maybe it would be better to focus on a totally new game.

Creators with @Kratus level talent tend to be ethical enough to leave still living assets alone, and the kind of people who would just take stuff on day one - well, the less said about their quality, the better IMO.
Thanks man! And yeah, I prefer to avoid still living assets, I think that SOR4 still is a very recent game.
 
Some time ago I even did a few tests with Axel4 but I don't know, it didn't fit well to the SORX. Considering the amount of required work to convert the whole game content, maybe it would be better to focus on a totally new game.


Thanks man! And yeah, I prefer to avoid still living assets, I think that SOR4 still is a very recent game.
Makes sense. Perhaps after the sor 1 2 and 3 routes, you can have the 'x route', totally original.
 
Implementing and testing a new feature. Credits to @Plombo by the fantastic engine update. It improves controller compatibility, adds automatic detection and configuration. Tested with Xbox/PS4/8BitDo devices in Windows/Linux/Android ports.

In addition, I made a small engine contribution that works in conjunction with this update and exports the currently configured buttons, plus I coded a new script that detects these values and shows them on-screen.


you can have the 'x route', totally original
Not a bad idea, maybe after the official release as extra content :)
 
Finally got around the playing the newest update with SOR1 Adam. He plays great! Love the sprite and the specials. Also, the changes to how the glass bottle weapon work are wonderful!

One thing I noticed with the inclusion of SOR1 Adam, is the skin tone of the other Adam sprite. The color just looks off when compared to SOR1 Adam, which IMO, looks perfect. Any plans to update the other Adam sprite?

Other than that minor quibble, the updates continue to be outstanding. Keep up the great work!
 
One thing I noticed with the inclusion of SOR1 Adam, is the skin tone of the other Adam sprite. The color just looks off when compared to SOR1 Adam, which IMO, looks perfect. Any plans to update the other Adam sprite?

Like you, i prefer the Adam sprite of SOR1. Axel sprite in SOR1 it's best version also in my eyes, all others versions look stiff and unnatural.

Kratus, it will be awesome if you can make possible to choose SOR1 sprite. Keep up the great work, you are very talented.
 
Finally got around the playing the newest update with SOR1 Adam. He plays great! Love the sprite and the specials. Also, the changes to how the glass bottle weapon work are wonderful!
Thanks friend! I'm glad you liked the game :)

One thing I noticed with the inclusion of SOR1 Adam, is the skin tone of the other Adam sprite. The color just looks off when compared to SOR1 Adam, which IMO, looks perfect. Any plans to update the other Adam sprite?
Do you mean the previous Adam version? I only changed the palette to match the one used by the original author, Daors.


Like you, i prefer the Adam sprite of SOR1. Axel sprite in SOR1 it's best version also in my eyes, all others versions look stiff and unnatural.
Yeah, the Daors Adam may look unnatural because in fact it's not original by Sega, but the newest version is from the original game Bare Knuckle Mobile.

Kratus, it will be awesome if you can make possible to choose SOR1 sprite.
There's another version in progress, totally based on the original SOR1, made by the very talented sprite @Mr.Hunter.

Keep up the great work, you are very talented.
Thanks friend! :)
 
Both enemy amount 4x / 8x are not applied automatically even on mania difficulty, and must be changed manually through the "unlockables" option. It just adds an extra challenge to the base game.
Credits do @seahorses by the BK2 Max Beta sprite improvements used in the super (1 star) move.



💪
 
Both enemy amount 4x / 8x are not applied automatically even on mania difficulty, and must be changed manually through the "unlockables" option. It just adds an extra challenge to the base game.
Credits do @seahorses by the BK2 Max Beta sprite improvements used in the super (1 star) move.

Love the harder challenge
 
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