Playing the latest version Sailor Moon with the Moonlight Fighter screen pack.
Doing supers/desperations now eats up 4 super bars probably for balance purposes as some of them are really busted. I still don't like playing Sailor Moon here as she plays somewhat like Spiral and a little bit of Iceman with that giant heart projectile. She is a heavy projectile based character and if you love doing frontline combos I'd keep away from her. I hate the fact that when you actually hit the opponent from the back while in the air the A.I. immediately recovers. She would have been a more fun character to play if the game itself is friendly doing Guilty Gear or SFA3 juggle combos. Just stick to Sailor Mars since you're guaranteed to do Guilty Gear like air juggles.
I won't be working on her for a long time. May be after 1 or 2 years once I'm done drawing Sailor Pluto next year or do it alongside Sailor Uranus. She will have 2 more front line specials and 1 more super(can be just a special too) which everyone will love if it's programmed as it is intended to do.
3rd frame for Sailor Neptune's Dolphin Wave. It's going to be an additional projectile she can use similar to how Annie Hamiltion or Captain Kidd does it. Perfect for zoning.