Plush noob
Member
Seeing these sprites makes me feel like its 2009 again (in a good way lol)
Like Lanyer stated some proportions do feel off at some points I would be glad to clean them up If I have the time.
Seeing these sprites makes me feel like its 2009 again (in a good way lol)
No, I used it many times during the playthrough. You can check it at 2:56 during the boss battle against Jet/Zamza.Did you cancel the floating action of the playable character?↑+ jump?
Yeah, some sprites need a few fixes, but at least in the jumping attacks I was able to make some adjustments.Like Lanyer stated some proportions do feel off at some points I would be glad to clean them up If I have the time.
Nice!I'm testing a simple VSCode plugin I developed to help with editing some OpenBOR stuff like bbox, attack, range and offset.
Obviously it does not replace the amazing CMT, but may speed up the charater creation a bit.
Thanks buddy! And yes, I will upload to the resources section as soon as I have a stable version.Nice!
Will it be a free resource to help creation?
Keep it up!
Level Loaded: 'data/levels/sor2/st7a.txt'
Total Ram: 25708646400 Bytes ( 24517 MB )
Free Ram: 20986195968 Bytes ( 20013 MB )
Used Ram: 315039744 Bytes ( 300 MB )
Total sprites mapped: 6911
save settings to ./Saves/SORX.cfg
save settings to ./Saves/SORX.cfg
Level Unloading: 'data/levels/sor2/st7a.txt'
Total Ram: 25708646400 Bytes ( 24517 MB )
Free Ram: 21015633920 Bytes ( 20042 MB )
Used Ram: 316203008 Bytes ( 301 MB )
RAM Status:
Total Ram: 25708646400 Bytes ( 24517 MB )
Free Ram: 21017509888 Bytes ( 20043 MB )
Used Ram: 314281984 Bytes ( 299 MB )
Level Loading: 'data/levels/sor2/st7b.txt'
Total Ram: 25708646400 Bytes ( 24517 MB )
Free Ram: 21017509888 Bytes ( 20043 MB )
Used Ram: 314281984 Bytes ( 299 MB )
Loading 'Load7'
Level Loaded: 'data/levels/sor2/st7b.txt'
Total Ram: 25708646400 Bytes ( 24517 MB )
Free Ram: 21017341952 Bytes ( 20043 MB )
Used Ram: 314552320 Bytes ( 299 MB )
Total sprites mapped: 6911
Level Unloading: 'data/levels/sor2/st7b.txt'
Total Ram: 25708646400 Bytes ( 24517 MB )
Free Ram: 21250179072 Bytes ( 20265 MB )
Used Ram: 315629568 Bytes ( 301 MB )
RAM Status:
Total Ram: 25708646400 Bytes ( 24517 MB )
Free Ram: 21250179072 Bytes ( 20265 MB )
Used Ram: 315629568 Bytes ( 301 MB )
Loaded 32-bit background 'data/bgs/complete'
Can't play music file 'data/music/complete'
Level Loading: 'data/levels/sor2/st8a.txt'
Total Ram: 25708646400 Bytes ( 24517 MB )
Free Ram: 21250494464 Bytes ( 20266 MB )
Used Ram: 315633664 Bytes ( 301 MB )
Loading 'Load7'
Level Loaded: 'data/levels/sor2/st8a.txt'
Total Ram: 25708646400 Bytes ( 24517 MB )
Free Ram: 21251080192 Bytes ( 20266 MB )
Used Ram: 315838464 Bytes ( 301 MB )
Total sprites mapped: 6911
Invalid entity parameter.
Script function 'damageentity' returned an exception. See any preceding error messages above for details.
parameters: <VT_EMPTY> Unitialized, #387805464, 0, 0, 1,
********** An Error Occurred **********
* Shutting Down *
There's an exception while executing script 'entitykeyscript' data/chars/heroes/axel/sor2/axel.txt. Please review log to locate the exception alert(s).
Total Ram: 25708646400 Bytes ( 24517 MB )
Free Ram: 21252243456 Bytes ( 20267 MB )
Used Ram: 315838464 Bytes ( 301 MB )
save settings to ./Saves/SORX.cfg
Release level data...........
Level Unloading: 'data/levels/sor2/st8a.txt'
Total Ram: 25708646400 Bytes ( 24517 MB )
Free Ram: 21252243456 Bytes ( 20267 MB )
Used Ram: 315838464 Bytes ( 301 MB )
RAM Status:
Total Ram: 25708646400 Bytes ( 24517 MB )
Free Ram: 21252243456 Bytes ( 20267 MB )
Used Ram: 315838464 Bytes ( 301 MB )
Done!
Release graphics data........ Done!
Release game data............
Unload 'None' .............Done.
Unload 'Fade' .............Done.
Release game data............ Done!
Release timer................ Done!
Release input hardware....... Done!
Release sound system......... Done!
Release FileCaching System... Done!
**************** Done *****************
There's an exception while executing script 'entitykeyscript' data/chars/heroes/axel/sor2/axel.txt. Please review log to locate the exception alert(s).