Search results

  1. P

    Solved Flash the screen white for a split second.

    I want to thank all of you. I have enough information to make this work. I changed the status to solved for this topic because I'm getting really good results already with @Bloodbane suggestions and previous ideas and I also want to try what @DCurrent also suggested. Thanks again!
  2. P

    Solved Flash the screen white for a split second.

    The reason why I don't want to bind the flash to the player is because when say P1 dies the flash will snap to P2 , thus making for a very jarring effect. I still need to try several solutions mentioned above btw so I'm not ruling anything out yet.
  3. P

    Solved Flash the screen white for a split second.

    This is exactly what I'm looking for. Is the little shooter guy actually moving up? And to answer your telport question, The flash is just random, but if I telport or I run with the character the flash large sprites can sometimes show the edges.
  4. P

    Solved Flash the screen white for a split second.

    Will do, thank you!
  5. P

    Solved Flash the screen white for a split second.

    Been there done that, The stages I'm working with are like a metroid game ( 6000 x4000 ) and I'm able to teleport from one end of the room to a completely different area. Your solution and my old solution won't work because sometimes the flash sprite edges can be seen. It's jarring looking...
  6. P

    Solved Flash the screen white for a split second.

    Hi guys, I've made a square sprite the size of the screen view and I'm trying to have this object appear for a few seconds and disappear as if there was a bomb blast or lightning strike when it rains. Could someone point me in the right direction, I'm trying to some how map this flash sprite...
  7. P

    Solved Level.TXT Spawn limit?

    It's a bunch of different objects. Like, P1 &P2, type none objects like background cars, rain effects, windows that can break, objects that can teleport the player, ect. Anyhow, I managed to fix the issue by simply making a few objects not spawn "at 0" I simply added "at 600" and now all...
  8. P

    Solved Level.TXT Spawn limit?

    I knew that the 20th object was not spawning because I enabled features and position options to see and verify it was not spawning. Then afterwards, I simply cut and paste the code for the 20th spawn object above the list of all other 19 objects and it spawned immediately.
  9. P

    Solved Level.TXT Spawn limit?

    Thank you DC, What do you mean by grouping? Could you elaborate a bit more on that?
  10. P

    Solved Level.TXT Spawn limit?

    Hi, I have 19 objects spawning at coords "at 0" on my level.txt and I noticed that the 20th object I created (and tried to spawn at coords, at 0) would not show on the stage. After much head scratching I noticed that if I put the 20th object first on the level.txt that it would actually spawn...
  11. P

    I would like to translate my own games into English.

    I'm always excited to play anything new related to Double Dragon! :) good luck
  12. P

    I would like to translate my own games into English.

    What is Double Dragon bangaihen?
  13. P

    Solved How to teleport to a (x, y, ) coordinate on a stage.

    I guess I should have elaborated when I said the player "teleports" as in poof like magic he appears anywhere in the map. From point A to point B without any obstructions or rules along the way.
  14. P

    Solved How to teleport to a (x, y, ) coordinate on a stage.

    Hi, When we use the script : changeentityproperty(P2,"position", x,z,y); Does it actually teleport the player or if a wall was in front, will prevent the player from actually teleporting? Because I think that's the new problem I'm facing at this time. Edit: my problem was...
  15. P

    Solved Starting the player on the right side of the screen. ( Scrollx question)

    Hi, thanks for getting back to me and sorry I took so long to reply. I actually tried changelevelproperty("cameraxoffset", 0 - 0); Before I read your post and it was working as I kinda hoped for. Should I still try your solution Instead?
  16. P

    Solved Starting the player on the right side of the screen. ( Scrollx question)

    Thank you, I'm pretty much almost done as your post was a tremendous help. I have one remaining question: How can revert the camera to be like the camera settings on the level.txt "cameraoffset 0 -100" via script? Once I used changelevelproperty("cameraxoffset",0 - 200); That did the trick...
  17. P

    Solved Starting the player on the right side of the screen. ( Scrollx question)

    Hi- I think I made a mistake by drawing and designing a stage where the player starts on the right side of the screen and now I may have to change or re-do the stage - but before I do that - I was wondering if there is solution to the problem I have. Please take a look at the picture attached...
  18. P

    Dedicated weather effects modules?

    All the more impressive. I'm always overwhelmed by the sheer talent and dedication of many of the members and engine developers on this site. It's truly mind blowing.
  19. P

    Dedicated weather effects modules?

    Very cool, thanks. Your random code is way better and less limited then the way I have mine set up currently. Thank you again. (And btw than dungeon and dragons openbor game looks awesome! Great work!)
Back
Top Bottom