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    Solved A way to disable enemies grab abilities depending on the stage.

    Hello, For stages 5 and 8 for example - can I have a particular enemy not be able to use his grab moves? I already know that one solution would be to duplicate enemy X and simply remove the grab abilities, but i was wondering if there is a more efficient solution.
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    Complete Double Dragon Reloaded alternate - Updated version!

    Hey, @magggas congratulations on creating the final version Double Dragon Reloaded! That's seriously impressive, and I can only imagine the blood, sweat, and tears you poured into this project. It's a massive achievement! Developing this kinda of game is no walk in the park, and the fact that...
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    Can i override the default speed and gravity?

    I had no clue. Awesome!
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    Can i override the default speed and gravity?

    It's not really a script. I use maxfallspeed -500 This goes on your LEVEL.TXT It was a game changer for me :)
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    Anim death question (updated with illustration)

    I have, but clearly I'm bad explaining my problem. So can I ask, is it possible to change anim death to a different anim death number even if the enemies HP is zero? I prefer to change this before the dead enemy hits the floor. Edit: I use the @ animchange "Ani Die33" on anim fall32 and I...
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    Anim death question (updated with illustration)

    This is exactly my question. Sorry I just don't know how else to explain and I'm struggling to find a way to explain it. based on the manual,attack 32 leads to pain32, fall32 and if Enemy's HP=0 fall32 leads to death32. So when alucard hits richter with attack32 and richter bounces off the...
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    Anim death question (updated with illustration)

    Hi team, I've updated my post with illustrations to further explain my question.
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    Anim death question (updated with illustration)

    It's not that I don't like it is just that I think it's easier to redirect the anim fall animations to one single death animation. For example, let's say that you wanted to change an anim fall, I can do that by simply changing anim fall 10 into anim 11 with a script that monitors the enemies...
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    Anim death question (updated with illustration)

    Is it possible to accomplish what I illustrated below in the (attached images)?
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    Solved Anim Fall Glitch

    Thanks, I might need to re-read that again , it was a bit hard to follow.
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    Solved Anim Fall Glitch

    This worked @Bloodbane ! Can you or anyone explain the differences between my original attempt and your solution? Thank you kindly.
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    Solved Anim Fall Glitch

    Okay, I will do this soon and report back asap. Thanks in advanced.
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    Solved Anim Fall Glitch

    performattack(self, openborconstant(Anim fall7));
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    Solved Anim Fall Glitch

    Hi, I was testing a fatality move on anim fall6 I created a script that monitors if the enemy has HP<1 then change anim fall 6 into anim fall7 (fall7 is the fatality). Everything seems to work just fine except anim fall7 never turns into death 7. Instead anim fall7 turns into the enemy idle...
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    Can someone explain to me how to use NULL()

    Pretty much this is what I thought it was... and thank you for the helpful link. Truly, thank you.
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    Can someone explain to me how to use NULL()

    Hey guys, this might be super basic question to some of you and I know in the manual it says Null is basically "return an empty value" but can someone elaborate on what that means and if possible provide a few useful examples of what you use it for? Thanks
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    Solved Song Volume fades out by distance

    This is so awesome guys, it's pretty much what I believe I need. The idea isn't as intricate as what I watched in the video but it's definitely better than what I had imagined. Thank you.
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    Solved Song Volume fades out by distance

    Hey guys, How can I come up with a script that would make the volume of a song fade out by increments as the player gets further away from a certain location. what resources are available to me? I'm also hoping that this is just for the song in a particular stage and not actually mess with...
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    Solved wake up animation on Anim fall

    Thank you and I know you probably hear this alot. You are truly a talented and remarkable person and help me and many others get better at this awesome hobby.
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