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  1. rafhot

    OpenBOR v3.0 Build 4316 (Windows/Wii/Android)

    thanks from 5 minutes loading now its loading in 37 seconds!
  2. rafhot

    OpenBOR v3.0 Build 4316 (Windows/Wii/Android)

    i tested the test build wd provided and the OpenBOR_noavoidcomment.exe crash on loading even if i delete the save files the second .exe openbornormal take around 5 to 7 minutes to load  like as since 4343 and up on my projects
  3. rafhot

    OpenBOR v3.0 Build 4316 (Windows/Wii/Android)

    the latest build that does not affect my project with the loading lag was 4342 so i think it all started on 4343, it could be started earlier but i notice more than 5 minutes loading on 4343 and newer versions
  4. rafhot

    Canceled rafhot Xmen arcade project

    friends, i need help to update my project, to keep working using the most recent openbor build until release date of this game. for now the last version that runs fine for my project is the build 4289 The most recent than 4289 version started to have incompatibilities that need to be updated in...
  5. rafhot

    stopwatch on loading.c

    hi, im trying to create a kind of stopwatch to count the time my loading game are taking and also check if it happen some kind of mini freeze while it is loading but im a little ruseted to make the script work im missing something void main() { void s; void value = getlocalvar("value")...
  6. rafhot

    OpenBOR v3.0 Build 4316 (Windows/Wii/Android)

    i noticed some loading slowdown since build 4342 in build 4335 my project took 1 minute and 45 seconds to load and on build 4342 until 4346 took me  5 minutes and 55 seconds to load i do not have a big models.txt file and i do not use much load assets directly instead of know but i do have...
  7. rafhot

    adobe voco

    this will be great for our projects https://youtu.be/I3l4XLZ59iw
  8. rafhot

    In Progress Avengers United Battle Force

    great idea the Avengers change color and also show the command
  9. rafhot

    Canceled my x-men mod

    thanks for share it will be useful on my projects too
  10. rafhot

    Canceled my x-men mod

    very good, the enemies looks awesome with color separations and some face edits
  11. rafhot

    Canceled rafhot Xmen arcade project

    yeah i fixed it today thanks by the way how i soft the shadow to mach enemy and object shadows to a more gray shadow to mach the trees shadows from the static background?
  12. rafhot

    Canceled my x-men mod

    much better, there is a good space now for a 2 players game
  13. rafhot

    Canceled rafhot Xmen arcade project

    yeah pyro burned all soldiers seconds later from this screenshot ehehe the shadows in barrels are caused by the most recent build, i will separate a little the barrels to see how shadow behave in this new openbor builds the soldiers are from dinostrike, i will use almost the entire game as...
  14. rafhot

    Canceled rafhot Xmen arcade project

    third stage, invading sentinel factory in progress... [attachment deleted by admin]
  15. rafhot

    OpenBOR v3.0 Build 4287 (Windows/Wii/Android)

    thanks working fine here too
  16. rafhot

    OpenBOR v3.0 Build 4287 (Windows/Wii/Android)

    i tested with tmnt 8 bits recolored and worked for me too, then i paxploded it to see his levels.txt and he does not use cansave 2 i think for projects that use cansave 2  are the ones afected by this problem removing the cansave 2  from my project it worked too but without save lives and...
  17. rafhot

    OpenBOR v3.0 Build 4287 (Windows/Wii/Android)

    continue bug on load saved game still there, now instead of a crash it will send to openbor credit list and then close the program i also deleted my  saved files for the test
  18. rafhot

    OpenBOR v3.0 Build 4183 for Windows/Wii/PSP

    i noticed some issues on joystick since when the sdl was updated on openbor, i have problems detecting 5 joysticks too, and even four i cant map correctly
  19. rafhot

    Canceled my x-men mod

    nice, i will make an xmen 1990 style too once i finish mine, the first tip i can say to you about design is the 320x240 resolution for those size of sprites are too small and they get too big on screen for this i think 640x480 is a good resolution for this size, i personally use 960x540 what...
  20. rafhot

    OpenBOR v3.0 Build 4287 (Windows/Wii/Android)

    thanks but 4228 still crashing tested on fantastic four and xmen and avengers united battle force log on all mods says "Fatal: can't find any player models!" levels.txt all using: nosame 1 noshare 1 cansave 2 
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