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  1. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    Today, I completed the drawing at the very bottom, continuing the special move cut-in I drew previously. But it's too early to feel relieved, because there's so much work to be done, so we'll have to finish it all up later.
  2. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    While developing the game, I was wondering when to start working on bosses. The workload and specifications were different from those of regular enemies, so I kept putting it off, saying I'd start at some point. This time, I've finally decided to get started. Bosses require a significant amount...
  3. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I like the atmosphere of the city, but I don't really have a good sense of it when it comes to making a game, so I'd like to develop more expressiveness. haha..:cry:
  4. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I finally completed the club stage. There were a lot of extra characters, but it was difficult to express them.
  5. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    Stage 3-2 is set in a nightclub, but the atmosphere feels like an underground dungeon, so I'm constantly revising and adding to it. Unfortunately, I've never been to a nightclub before, so I don't know what the atmosphere is like. I'm making improvements based on photos.
  6. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I've hastily created Stage 3-2. It started off difficult, so I forced myself to get going. Now, if I just add some background characters, this stage will be full of energy.
  7. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    These days, due to my daily life, game development hasn't been progressing very well. Still, I'm making progress little by little. This time, I'm in the process of implementing Kunio's new technology and the character's updated graphics. That's why it's taking a lot of time.
  8. DD Tokki

    A character that moves to a specified coordinate

    It's fine to call up options from the pause menu. I'm impressed by the level of difficulty of the feature I'm currently building, and I want to learn it slowly.
  9. DD Tokki

    A character that moves to a specified coordinate

    Creating special movement for the player character seems to be the most challenging problem I've ever encountered. It's not yet solved, but I've been following along for a while and confirmed that my game's character can move. But the problem is what happens after that, haha.:ROFLMAO:
  10. DD Tokki

    A character that moves to a specified coordinate

    I think I need to learn this feature in detail. I still don't understand where the NPC character that directs the player's movements receives the command to appear after clearing a stage. I'm still not sure if the player's type has been transformed or if the NPC is summoned within the level...
  11. DD Tokki

    A character that moves to a specified coordinate

    In the games mentioned above, characters are shown moving to designated coordinates when clearing a stage. However, due to my limited skill, I'm having trouble figuring out where these coordinates actually move. I've tried searching to see if it's something built into the character itself or a...
  12. DD Tokki

    A character that moves to a specified coordinate

    Thanks. I'll have to look into the structure of both games.
  13. DD Tokki

    A character that moves to a specified coordinate

    I think I've seen characters in Final Fight or Double Dragon openBoR games move to specific coordinates when clearing a stage. Is this implemented through scripting? I'd like to know how.
  14. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    The ceiling is higher than expected, so even if the character jumps high, it doesn't seem to have much of an effect on the wall. I've updated the drawing to reflect feedback.
  15. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    The layer occupying the foreground of the screen is only depicted on the screen as a drawing, so creating an arch-like structure might require creating a wall judgment. Since we're trying a new stage, there's a chance things will change.
  16. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    Today, I completed the new stage, Stage 6-1. Since Stage 1 was divided into three parts, I'm also expanding the other stages.
  17. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    In this video, I started implementing the movement of the background characters. I was concerned that the smaller the characters, the greater the movement of a single dot, but I decided to make them move.
  18. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    When I first created Kunio's new design, I was trying to protect his height, but as time went on, I couldn't stand the incongruity of his leg length when attacking. That's why, compared to the original design, the dots I made for Kunio are one line larger.
  19. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    It's been quiet for a while, but I'm back after a bit of a break. There was a minor bug in the game, and we were waiting for it to be fixed, but there was no progress. It's fixed now. The video hasn't changed much, but the music has changed a bit.
  20. DD Tokki

    Solved A question about the continue time

    Where can I find a script that can handle this continue issue?
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