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  1. Digital Brilliance Hour

    Complete Ogre's Mayhem 0.9.0

    These are good takeaways. Everything else we actually used. Just not in the ways that people were hoping to see the action in. We did so much scripting of using the scripts that was mentioned(spawning/dasher/move/.etc), so it's kind of disheartening that it wasn't noticed(perhaps this is just a...
  2. Digital Brilliance Hour

    Complete Ogre's Mayhem 0.9.0

    Definitely expect some updates late jul for sure!
  3. Digital Brilliance Hour

    Complete Ogre's Mayhem 0.9.0

    Davpreec  hahaha Thanks for that. I think they were trying to entice the character to want to power up, but yeah, we will definitely make those specials more balanced, so that it seems like they are worth building the MP for. I really appreciate that feedback.
  4. Digital Brilliance Hour

    Looking for some guidance

    So as a few of you probably know. I'm fairly new here, and I'm not necessarily an active talker like that. It's not that I don't want to be, though. It's just that due to just life, I'm not always able to be active on the internet. I just don't want to seem like I only want attention and not pay...
  5. Digital Brilliance Hour

    Complete Ogre's Mayhem 0.9.0

    Totally appreciated. I've always been a very patient gamer. So when I'm instructing these kids on what they could add to make things better, I definitely look for input from others who aren't as patient as I am. Plus, when I'm too close to a project, it's easier to get other people's input than...
  6. Digital Brilliance Hour

    Complete Ogre's Mayhem 0.9.0

    nsw25  Ok yeah I got what you mean then. that totally makes sense and helps a lot. We'll start working on backgrounds in jul then. So is the background the only glaring issue? How's the gameplay? Does the tutorial stage make sense? Does the beginning intro video make sense? Do the characters...
  7. Digital Brilliance Hour

    Complete Ogre's Mayhem 0.9.0

    Here's some old gameplay of testing a couple of stages out.
  8. Digital Brilliance Hour

    Complete Ogre's Mayhem 0.9.0

    Darknior  yeah that's what I thought regarding time it would take to redo those stages. So yeah, that's why we didn't have time in the class to do all of that haha. We actually use gimp by the way just for the free purposes. All the students don't necessary come from households of the same...
  9. Digital Brilliance Hour

    Complete Ogre's Mayhem 0.9.0

    Hey nsw25  and Darknior I was at least able to edit one of the stages as it didn't require as much work. Wanted to know your thougths on the difference?
  10. Digital Brilliance Hour

    Complete Ogre's Mayhem 0.9.0

    I agree with you but to try to include that kind of work in the class this past session, especially with the fact that we had to go virtual(which definitely was a huge undertaking in itself trying to convert from and in-person class on the fly) would've never allowed us to be able to have...
  11. Digital Brilliance Hour

    Complete Ogre's Mayhem 0.9.0

    Yeah, when it came to finding art assets to use, this is the style the kids wanted to use. Because most of the anime characters were in JUS style(smaller style), and the backgrounds we had access to were all larger type backgrounds, so they rolled with it.
  12. Digital Brilliance Hour

    Complete Ogre's Mayhem 0.9.0

    msmalik681, thanks for that. I changed. I was trying to find a way to actually use OpenBOR as the game type, but fixed now. We certainly want to represent OpenBOR as much as we can :)
  13. Digital Brilliance Hour

    Complete Ogre's Mayhem 0.9.0

    Hey nsw25  is the download option there now? Thought it published but for some reason it didn't. I just published again.
  14. Digital Brilliance Hour

    Complete Ogre's Mayhem 0.9.0

    Hi guys! So the Spring 2020 class(Egghead Gaming) has really churned out a great game. We are still in development and making updates here and there over the summer, but here's the main concept so far. We would love your feedback and any bugs you feel you breaks the fun factor or gameplay...
  15. Digital Brilliance Hour

    Such a Fun engine that I teach it to teens

    bWWd I thought I responded to this. And yeah this is definitely the goal! I'm definitely leading into that.
  16. Digital Brilliance Hour

    [SOLVED] getsaveinfo and playername issue

    I'm trying to write a script that unlocks characters based on what character was used to complete a set. I came across getsaveinfo, where "playername" was supposed to be a property option. But when I test out the output of that property, I keep getting the following error: Script function...
  17. Digital Brilliance Hour

    OpenBOR is really awesome

    So, I know I had started to do videos on how to use this tool as a means to teach youth game development, I haven't uploaded them yet since a class is in session. But over the summer, I'll be uploading a lot of videos on just basic things that I've learned from this site on how to do. I just...
  18. Digital Brilliance Hour

    Alpha Masking Example? [SOLVED]

    Hi, I know everyone keeps talking about how you should read the manual and search for your answers, when this is the first thing I do for at least a few days before I break down and ask a question. But for some reason, maybe because I don't know what to look for or the correct keywords to...
  19. Digital Brilliance Hour

    Copy of One Piece Game???

    Does anyone have a copy of that "One Piece - Grand Line Bout!" OpenBOR game that Betterbold had built a while back?
  20. Digital Brilliance Hour

    Canceled New ONE PIECE game!

    Was this ever finished?
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