Search results

  1. Digital Brilliance Hour

    Such a Fun engine that I teach it to teens

    Yeah perhaps I should explain the program. So the kids have 11 weeks to build the game. It's very fast paced. I'm also learning this as I go as well, so the game isn't going to look top notch yet. I'm a full stack developer myself, but just hadn't worked on OpenBOR prior. I gave myself a month...
  2. Digital Brilliance Hour

    Such a Fun engine that I teach it to teens

    Yeah I would imagine so :) Yeah you'll see progression as the semesters go on. It's hard for me to ask questions in the middle of the program as everything is too fast paced for me to wait on answers. But after the release party next week, you'll see more questions to fill in those gaps. Also...
  3. Digital Brilliance Hour

    Such a Fun engine that I teach it to teens

    Yeah it was a rocky start, because the kids were so used to MUGEN. So it took a bit to  retrain their mind , but they did, they saw how beneficial it was. I also incorporate all the different tools like ASU, OpenBORStats, PalApply, Wav2Bor, ToolBatchRenamer, .etc So they were able to see every...
  4. Digital Brilliance Hour

    Such a Fun engine that I teach it to teens

    Thanks so much! Sorry about that, I updated the original post and here it is for good measure: https://gamejolt.com/games/memory_loss/450872
  5. Digital Brilliance Hour

    Such a Fun engine that I teach it to teens

    So, I've been playing around with this engine for a good 4 months, and I love everything about it. I have a program called "Digital Brilliance Hour", that teaches teens how to develop games from scratch. I've used many different engines, including MUGEN. But I feel like I'm able to show every...
Back
Top Bottom