This is a video of Kisarah gameplay. I originally planned to do it slowly, but I figured it would take a long time, so I made it first. It's 95% complete.
The Kisarah that appears in Neo Geo Battle coliseum has a different direction in my opinion, so I changed the Kisarah that appears in the previous game.
I'm making a kisarah in a hurry. The graphics are all done, so now I just need to implement the movements. The proportions felt a bit out of place compared to the King of Fighters characters, so I spent the night tweaking them.
Here's a new item: a cute stuffed animal. I originally planned to draw only high-end items, but I changed my mind.
Originally, I wrote the name of each item as text, but I changed it to the effect you advised instead of the name.
It's a bomb, but it's basically the same as when you pick up an item, so the sound is the sound of picking up an item, and if you could customize the sound, you would have made it an explosion sound.
Items are becoming increasingly diverse. To ensure that the scenes shown in the demo video and actual gameplay are consistent, we're preparing the items that will appear in Stage 0 in advance.
I redrew the money item I was drawing earlier, saying it looked like bricks. The stacks of money are arranged in a free-form manner, with some parts left loose.
Don't be sorry. Actually, my development has been slow, so you'll only see enemies you've seen before. I'm updating existing enemies and preparing new ones.
I haven't shared any updates, but character development is progressing smoothly. I've completed six characters from Art of Fighting and am currently working on a Fatal Fury character. I'm currently working on the ninth character.