mpset 24 0 0 1 0 0
The current game settings allow the MP gauge to recharge automatically, and attacks don't interfere with it.
My question is, the gauge seems to recharge only in one-second increments.
Even if I increase the speed, it feels like it's doubling every second. I'd like...
If you're attacked by an enemy and have SP gauge, you can escape with a special move. Additionally, we're considering introducing a Mega Crash. It'll be activated by consuming SP gauge. Since the SP gauge fills automatically and slowly, caution is required when using it.
We're also considering...
1. Fixed an issue where the music would not loop after it ended during a boss battle.
2. Fixed an issue where the enemy's position would change during an event where Hiroshi was attacked by an enemy.
When I was modifying the game, I only knew how to modify the graphics, so I couldn't change the name, and so I shared it, and people only recognized her as Misako. I think it was because they were trying to connect her with the appearance of River City Girls.
If you're referring to the second character next to Kunio, Suzuka is an original character I created in the early days of the Kunio series. She's the main character in the Kunio-kun game hack, but she's often mistakenly known as Misako.
I created a special move for Hasebe that appears in recent works but not in older ones. It's called Tetsuzanko (鉄山靠). I haven't played the game myself, but I think Hasebe uses this attack.
Due to the different style and size from the original, we are also creating sprites for the female characters to match the details of the male characters.
Story
Hiroshi, a student at Nekketsu High School, is attacked by a gang of bullies, bikers, sukeban, and yakuza. Kunio, unable to stand by, delivers justice to them.
Pass : DD Tokki