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  1. DD Tokki

    Solved I have a question about displaying damage numbers.

    name number type none shadow 0 lifespan 0.5 setlayer 1000 antigravity 100 animationscript data/scripts/script.c anim spawn @script { dasher(0,0.4,0); } @end_script loop 0 delay -1 offset 1 1 frame...
  2. DD Tokki

    Solved I have a question about displaying damage numbers.

    takedamagescript data/scripts/num.c "takedamage script" and number sprites are used.
  3. DD Tokki

    MP gauge charging speed or movement

    mpset 24 0 0 1 0 0 The current game settings allow the MP gauge to recharge automatically, and attacks don't interfere with it. My question is, the gauge seems to recharge only in one-second increments. Even if I increase the speed, it feels like it's doubling every second. I'd like...
  4. DD Tokki

    Solved I have a question about displaying damage numbers.

    void number() { void self = getlocalvar("self"); void f; int damage = getlocalvar("damage"); int x, z, a, t; int atkType = getlocalvar("attacktype"); if(damage > 0 && atkType != openborconstant("ATK_TIMEOVER")) { x = getentityproperty(self, "x")+4; z =...
  5. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    If you're attacked by an enemy and have SP gauge, you can escape with a special move. Additionally, we're considering introducing a Mega Crash. It'll be activated by consuming SP gauge. Since the SP gauge fills automatically and slowly, caution is required when using it. We're also considering...
  6. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    Because Hasebe's movements haven't been fully completed yet, some are omitted from the video. The remaining movements will be completed later.
  7. DD Tokki

    Nekketsu Kouha Kunio-Kun Re - v0.03 update

    1. Fixed an issue where the music would not loop after it ended during a boss battle. 2. Fixed an issue where the enemy's position would change during an event where Hiroshi was attacked by an enemy.
  8. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    DD Tokki updated Nekketsu Kouha Kunio-Kun Re with a new update entry: v0.03 update Read the rest of this update entry...
  9. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I'm building Hasebe at a rapid pace. It's about 70% complete, and aside from some unimplemented moves, it works pretty well.
  10. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I'm currently working on creating an attack motion based on Hasebe's original moves. The standing attack is complete.
  11. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    When I was modifying the game, I only knew how to modify the graphics, so I couldn't change the name, and so I shared it, and people only recognized her as Misako. I think it was because they were trying to connect her with the appearance of River City Girls.
  12. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    If you're referring to the second character next to Kunio, Suzuka is an original character I created in the early days of the Kunio series. She's the main character in the Kunio-kun game hack, but she's often mistakenly known as Misako.
  13. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    Thank you. I think the sprites of Kisarah from King of Rage and the sprites I modified are a great inspiration to you.
  14. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I created a special move for Hasebe that appears in recent works but not in older ones. It's called Tetsuzanko (鉄山靠). I haven't played the game myself, but I think Hasebe uses this attack.
  15. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    Compared to the original sprite, its height has increased by one line. Depending on the movement, it may increase by two lines.
  16. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    Due to the different style and size from the original, we are also creating sprites for the female characters to match the details of the male characters.
  17. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    Next time we update the game, we'll have to lower the difficulty and add a way to deal with crises.:cool:
  18. DD Tokki

    Nekketsu Kouha Kunio-Kun Re - v0.02 update

    Fixed an issue where Kunio's Jump Special Move would be canceled when the attack button was pressed during activation.
  19. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    DD Tokki updated Nekketsu Kouha Kunio-Kun Re with a new update entry: v0.02 update Read the rest of this update entry...
  20. DD Tokki

    Nekketsu Kouha Kunio-Kun Re v0.03

    Story Hiroshi, a student at Nekketsu High School, is attacked by a gang of bullies, bikers, sukeban, and yakuza. Kunio, unable to stand by, delivers justice to them. Pass : DD Tokki
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