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  1. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    maxattacks 99 maxattacktypes 99 maxfollows 99 maxfreespecials 99 versusdamage 0 colourselect 1 noaircancel 1 noslow 1 I fixed the air attack cancellation issue by adding "noaircancel 1" to Model.txt. It's a minor change, but I'll upload it again.
  2. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I tested the issue of the jump special move being canceled, as seen in the game footage. I confirmed that the special move would be canceled if the attack and special buttons were pressed simultaneously while jumping. While the move would normally be activated by pressing only the special button...
  3. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I watched the gameplay video. Did you encounter any issues? It looks like the aerial special move isn't working in the video, but it worked fine when I tested it. If it's due to a different executable version or another reason, please let me know.
  4. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    Thank you. The problem with my game is that once you're attacked by an enemy, there's no way to avoid it. Unlike other games, there's no Mega Crash evasion technique, but that's because it reflects the original game's direction. I'll consider addressing that in the next update.
  5. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I changed it to a file that is not packed as exe
  6. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    It's a misdiagnosis, but it's true that the game was compressed into one. I'd like to find a program that doesn't give me a misdiagnosis.
  7. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    Here's the first demo for nekketsu kouha kunio-kun Re. I don't know how to upload it to the forum, so you can reupload it later. This game is marked as a demo version. We'll consider whether to update it later. The story, faithful to the original, is about Kunio seeking justice for a bullied...
  8. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    Game development is nearing completion. Although it's a demo version, it's taking this long, so we're planning to split the stages into separate parts. This game only covers Stage 1. For the parts covered in the video, I've inserted demo screens and completed the how-to-play guide.
  9. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    In this video, we've added new cut-ins and special moves. As the boss progresses, we'll be finishing Stage 1 and releasing a trial version. We've made this decision because the project has been taking too long.
  10. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    Today, I completed the drawing at the very bottom, continuing the special move cut-in I drew previously. But it's too early to feel relieved, because there's so much work to be done, so we'll have to finish it all up later.
  11. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    While developing the game, I was wondering when to start working on bosses. The workload and specifications were different from those of regular enemies, so I kept putting it off, saying I'd start at some point. This time, I've finally decided to get started. Bosses require a significant amount...
  12. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I like the atmosphere of the city, but I don't really have a good sense of it when it comes to making a game, so I'd like to develop more expressiveness. haha..:cry:
  13. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I finally completed the club stage. There were a lot of extra characters, but it was difficult to express them.
  14. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    Stage 3-2 is set in a nightclub, but the atmosphere feels like an underground dungeon, so I'm constantly revising and adding to it. Unfortunately, I've never been to a nightclub before, so I don't know what the atmosphere is like. I'm making improvements based on photos.
  15. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I've hastily created Stage 3-2. It started off difficult, so I forced myself to get going. Now, if I just add some background characters, this stage will be full of energy.
  16. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    These days, due to my daily life, game development hasn't been progressing very well. Still, I'm making progress little by little. This time, I'm in the process of implementing Kunio's new technology and the character's updated graphics. That's why it's taking a lot of time.
  17. DD Tokki

    A character that moves to a specified coordinate

    It's fine to call up options from the pause menu. I'm impressed by the level of difficulty of the feature I'm currently building, and I want to learn it slowly.
  18. DD Tokki

    A character that moves to a specified coordinate

    Creating special movement for the player character seems to be the most challenging problem I've ever encountered. It's not yet solved, but I've been following along for a while and confirmed that my game's character can move. But the problem is what happens after that, haha.:ROFLMAO:
  19. DD Tokki

    A character that moves to a specified coordinate

    I think I need to learn this feature in detail. I still don't understand where the NPC character that directs the player's movements receives the command to appear after clearing a stage. I'm still not sure if the player's type has been transformed or if the NPC is summoned within the level...
  20. DD Tokki

    A character that moves to a specified coordinate

    In the games mentioned above, characters are shown moving to designated coordinates when clearing a stage. However, due to my limited skill, I'm having trouble figuring out where these coordinates actually move. I've tried searching to see if it's something built into the character itself or a...
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