Well done.
I like the idea, even if the 16bits version of Sailor Moon characters allways give me the feeling of generic stickmen (stickgirls ^^; ) Without much body definition (and face)
But they also have a big diversity of moves if you take the VS fighting game versions of SM 16bits games...
GOOD JOB!!
I would perhaps try something like that. (border... fast edit, mine have too light color ^^; , you can make it better I think ^^)
Also ground texture have both the "tile allignement problem and the vertical mirror effect."
It's ok, but it's very visible.
I think @O Ilusionista...
Excellent!
I can't wait to try it when it's ready...
Also to see what else you're cooking.
Cody is excellent, Guy too! So many great characters !
D*, I want to give Cammy some extra frames of mine, to give her more diversity in moves.
I had the exact same feeling.
We know where we come from... ^^
also, perhaps getting a wait to avoid getting so close from opponent. (depending on the size of characters.)
In this exemple, I fee like Ryu and Ken can get a little too close from each others.
But Excellent progress!!
I like...
I think @DCurrent will tell you the right and usual : Ask "How to do ?" instead of "is it possible ?" ^^
I may be wrong there, but with the logic of the engine, It seems definitely possible, even without (too) advanced script...
Oh! Thanks!
The recent last version of the series almost disgusted me from the licence.
Now, I feel like a great opportunity to play again the classic (fun) ones.
Perhaps taking inspiration from the Superman included character games of the 16 bits era. Justice league etc. (I'm not a specialist...)
BTW your Akuma is absolutely epic.
Some plans for Cammy? Taking some extra moves from her different appearances...
Very nice!
But Mai seems to whiff her attacks. (I suppose all of it is WIP)
However it looks good.
Also Richard's stance is a masterpiece, but almost overkill, compared to the other animations taking their source on the oooooold very simple animations from Mugen China classic Kof Richard... ^^;