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  1. 16-bit Fighter

    Unreleased prototype playable

    Yes, it would be nice to share if I ripped something. It would just require another method, more conscientious than the I did before just for myself. That said, I'll propably not rip any prototype source before a long time, I think, because I'm making a pause in my known project in order to...
  2. 16-bit Fighter

    I made a walking animation for Terry Bogard (+ parallax background shenanigans)

    Wow! So immersive! I agree with DC about the trees though. The walk is really nice too. ^^
  3. 16-bit Fighter

    Unreleased prototype playable

    Thanks for this news, dude! It could be interesting for my mod providing I make the sprites smaller.
  4. 16-bit Fighter

    Canceled [WIP] Mod X Zone

    Hi! I'm uping this topic because it's been one year I haven't done it and I'd like to give some news. The roster will have at less Ryu Hayabusa (MD Ninja Gaiden), Aja (the woman from Fireteam Rogue), the Shadow (SNES game) and Max (SOR2). Among the secret chars there will be at less Axel (SOR2)...
  5. 16-bit Fighter

    In Progress Streets of Rage 2X By Kratus

    Using SORR background material for the SOR1 route makes the look great but don't you think it clashes a little with the other routes, Kratus? Sorry if you already answered to this question. Another thing comes to my mind, since your game is inspired by the SOR2 style, maybe it would be relevant...
  6. 16-bit Fighter

    Complete Shadows of Death

    Congrats to Bloodbane and you and thanks for sharing, Kimono! I had this idea for years too. ^^
  7. 16-bit Fighter

    Complete Final Fight - Revival of Rage

    Here is a very good surprise! Welcome back Birnbaum!
  8. 16-bit Fighter

    Canceled Fatal Fury Chronicles

    Damon Caskey Did you delete your last post?
  9. 16-bit Fighter

    In Progress Streets of Rage 2X By Kratus

    Great! If I consider this project feasible I'll show you my first try in recouloring. I think it won't be done soon though but I'll keep this in mind.
  10. 16-bit Fighter

    Canceled Fatal Fury Chronicles

    Wow! It seems to be polished like a diamond! :O My only concern is about the speed. But I guess it's a matter of taste. ^^
  11. 16-bit Fighter

    In Progress Streets of Rage 2X By Kratus

    You make me think I could make a new version of Adam based from his BKM's version and with some animations from SOR4. But first I should wonder about how much time it could spend and Kratus' opinion would be appreciated. The work wouldn't be easy anyway, by example it'd acquire to change the 4...
  12. 16-bit Fighter

    In Progress Streets of Rage 2X By Kratus

    That's really cool to see these levels! Are they from the new SORR version or from SOR Mobile? kimono I like your sprite sheet! Nonetheless I guess the special attack is new and I find the third frame doesn't match the second because of the direction. The last frame seems the move began from...
  13. 16-bit Fighter

    Different HUD location if the NPC is spawned by the player 2

    In my mod each player can spawn his own NPC. The problem I meet is that all spawned NPC HUD are located in the same place. How to resolve it please?
  14. 16-bit Fighter

    Changing min & max number of an enemies group according to the number of players

    If I'm not wrong, there is no native way to change the minimum and maximum number of enemies in a level group according to the number of players. Thus I have two questions about it: 1) How to do it with script? 2) Why there is no native way? Is it actually a bad idea to have more enemies in...
  15. 16-bit Fighter

    Complete Dungeons & Dragon - Animated Series

    Thanks ZVitor! Even if I don't know the anime, I'll surely give your mod a try since all your games are worth playing. ;) Moreover, the switch character principle makes me curious.
  16. 16-bit Fighter

    In Progress Mighty Final Fight: Forever

    Thumb up for these good news!
  17. 16-bit Fighter

    Complete Shadows of Death

    kimono I'm not fond of the  survival game concept but I like the retro spirit and I congrat you and your team for making an original game. ;)
  18. 16-bit Fighter

    In Progress Avengers United Battle Force

    Oh good news! That said, I'm still curious how different will be the stages in normal mode. I really like what I could see about new contents so far, then keep the level high!
  19. 16-bit Fighter

    Art Some pixels I want to show you

    Good news! Can't wait to see him!
  20. 16-bit Fighter

    In Progress Avengers United Battle Force

    What an arcade feeling, this new video! About the hitting recovery, I don't know how much it's parameterable but I hope there is no cheated technique in the game to recover too easily. I mean I remember a mod where some multiple attack of special attacks could get the jauge completed too fast...
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