Search results

  1. hbdhl

    Favorite Modules (games) with OpenBoR? Care to share your top 5 list?

    The ranking is in no particular order, with only one criterion: to recommend interesting games for new OpenBOR players: Author, Game Name, Link, and Description 1、LNS Team - Final Fight LNS Ultimate Rich in content! Featuring 120 playable characters from different IPs, with numerous stages...
  2. hbdhl

    Thoughts on Big Sprites and Big Stages

    I've seen your previous projects and am deeply impressed by your skills. The background of this demo is already a very detailed sketch, so I believe you have plenty of content ready to be illustrated. I'm full of anticipation!
  3. hbdhl

    Exhibition Open the level door after defeating the enemies. Approach the open door to enter the next level.

    Let me describe the scene: There is a closed door on the map. After the player defeat all the enemies, the door opens, and a guiding arrow appears. Then, the player approaches the door, and the level ends. OpenBOR provides a simple implementation method, and I believe this demo will inspire...
  4. hbdhl

    Complete Pocket Dimensional Clash 2

    Sir, although I don't know how Mr. O Ilusionista achieved this, I did something similar: creating an enemy "door" without hitbox, it blocked the "opened door" on the map. When a specific enemy is defeated, the "door"'s health also drops to 0, then can plays its "open door" death animation.
  5. hbdhl

    I wanted to make an original game.

    Go for it!
  6. hbdhl

    Solved How to make a brake animation after run animation?

    Thanks again to Mr Kratus. After reading the comments and the script, I feel the new implementation is very clever.
  7. hbdhl

    Solved Is it possible to create the cut-out effect hit flash?

    Teacher, what you said is exactly the effect I want to pursue! Although I still can't figure out such complicated content, I'm glad to know that I'm not just imagining it.
  8. hbdhl

    Solved Is it possible to create the cut-out effect hit flash?

    As you said, the safest way is drawing the hollow pain sprites with "false flash". Because the struck flash is directly drawn on the enemy's sprite, the position is fixed and can match the player's attack animation in ground fight. However, there is an inconvenience in this way: The height of...
  9. hbdhl

    Solved Is it possible to create the cut-out effect hit flash?

    I didn't express myself clearly enough. Let me reorganize: the flash caused by attacks will open a hole in the enemy's layer to expose the background.
  10. hbdhl

    Solved Is it possible to create the cut-out effect hit flash?

    The difference from the above picture is that the black part of the hit flash will cover the target character and appear transparent, revealing the background. This effect can be used to represent "Just judgement cut" and slicing enemies. I guess this effect would be cumbersome to achieve, and...
  11. hbdhl

    Video tutorials in Italian on YouTube about OpenBOR !

    Making instructional videos, good people.❤️
  12. hbdhl

    Solved How to make a brake animation after run animation?

    @DCurrent Use code tags. Thanks, I'll keep up the good forum format.
  13. hbdhl

    Solved How to make a brake animation after run animation?

    Hello Sir, I modified your Mario project for testing and the results were not good, I must have missed something - this is my process: 1, created a new folder called run in the Data\scripts\ folder, edited a default.c and pasted what you provided: void keyMove(float xVel, float zVel, int...
  14. hbdhl

    Solved How to make a brake animation after run animation?

    Perfect! I'm not at liberty to record a video to show you right now, I'm tweaking the values and I'll get the brake attack animation that goes with it done as soon as I can and show you.
  15. hbdhl

    Solved How to make a brake animation after run animation?

    So cool, you also made the circle run.
  16. hbdhl

    Solved How to make a brake animation after run animation?

    Sir, I was just talking about a idea, made you answer my questions for so long. I feel embarrassed, thank you.
  17. hbdhl

    Solved How to make a brake animation after run animation?

    I was just thinking about this:After detecting the release of the arrow left/right keys, jump to the animation follow{xx}. But “the character will go to Idle as soon as you release the directional keys”... Mr Kratus, thank you! I have another idea: Instead of using ‘anim run’, add a ‘com f f...
  18. hbdhl

    Solved How to make a brake animation after run animation?

    After referring to your project, I feel like doing this: 1. A keyloop script. 2. The Run animation has running frames and braking frames, when the keyloop script is executing, only loop play the running frames.
  19. hbdhl

    Solved How to make a brake animation after run animation?

    I'd like to create a character with a lot of inertia: The character runs fast, and when the player releases the arrow keys, the character slides forward slightly, like skating on ice.
  20. hbdhl

    #$@%^&$%#$

    Life is so hard, I hope you are well and living well. Life goes on eventually, stay strong for the sake of your children. We are different ages and different countries, I just wanted to say that the children's children will have children again, and although there will be hardships, there will be...
Back
Top Bottom