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  1. Kratus

    In Progress Streets of Rage X (Windows / Android)

    The classic version uses the original genesis resolution but still widescreen. Basically the same game, there's some small changes in the level design due to having less space on the screen. Do you mean this one? I will think of a way to add it, since I'm coding them 3 in 3 (usa/jpn).
  2. Kratus

    Spawn text after taking an item

    Good :) It will depend on how your scripts are organized. You can add it to your library by renaming the files I sent and using the #import command. Or in case all your script files are exactly the same, just copy/paste overwriting everything. I used the same files you sent previously as...
  3. Kratus

    In Progress Streets of Rage X (Windows / Android)

    In the SORX I put the collar grab punch only for grabbing attacks. I added the unused sprite like SOR2 in the attack2, this way having a longer range. It's true, thanks. I will add in the next update. I checked and can confirm that in some cases he throw 5 stars. I can add as a 1 star move in...
  4. Kratus

    Spawn text after taking an item

    Is this correct? EDIT: If case yes, you can download this file here.
  5. Kratus

    Spawn text after taking an item

    Maybe there's a wrong procedure when transferring the changes. They are working fine in my game file, like the video shows. Mixing script libraries is a very common practice, there's no need to worry about it.
  6. Kratus

    Spawn text after taking an item

    Do you mean the RE Style? They are all the same code, you can use the files I sent. The video I recorded was just an example.
  7. Kratus

    Spawn text after taking an item

    Sorry friend, I'm not understanding what you really need. You mentioned the floating text before, I thought you wanted it on both item/attack. I made a very small change in your scripts, I think it didn't break your already existing features.
  8. Kratus

    In Progress Streets of Rage X (Windows / Android)

    Usually I make the enemy portraits based on their sprites. I will try to create something good using his sprite sheet.
  9. Kratus

    Spawn text after taking an item

    I was able to mix the scripts by just importing the didhit.c content to the animation.c file. This way you will be able to use the spawnToss function throught @cmd. And I erased one of the two spawn01 functions because once imported, both will be a part of the same library. I attached both...
  10. Kratus

    Spawn text after taking an item

    Can you send me your latest scripts folder? I need to see the content in order to know how to mix the library.
  11. Kratus

    In Progress Streets of Rage X (Windows / Android)

    Just uploaded the beta 34 final version, containing all the fixes/updates we talked about in previous posts. If no big issues are found, this one will be the official release in a few days. Thanks for all the feedback and suggestions :) Credits to @seahorses by the amazing sprites made for SOR1...
  12. Kratus

    Streets of Rage X (Windows / Android) - Beta 34

    ### BETA 34.FINAL ### - Game: Applied a code to keep the current player name when using a continue after dying and losing all lives. - Game: SOR3 Ash/Shiva update, inverted the default color map to match the playable version in the classics. - Game: Added an option to change the cover/logo type...
  13. Kratus

    In Progress Streets of Rage X (Windows / Android)

    Kratus updated Streets of Rage X (Windows / Android) with a new update entry: Beta 34 Read the rest of this update entry...
  14. Kratus

    Spawn text after taking an item

    So, you can download the modified file here. I modified the RPG style code and now you can call any text using the example below. I split it into 2 functions because this way you can save the text and spawn it in different moments of the animation. Just add it to your script library using the...
  15. Kratus

    Spawn text after taking an item

    @Chris Monvel Is the feature something like this?
  16. Kratus

    Spawn text after taking an item

    Hmm now I understand. I'm checking the code right now to see how to adapt it for you.
  17. Kratus

    Spawn text after taking an item

    I understand. In this case I suggest trying the steps from this post, the rpg style floating text.
  18. Kratus

    In Progress Streets of Rage X (Windows / Android)

    Friend, in this case I will need to skip this change in order to keep the original, but I can think of changing it in the Super Shiva.
  19. Kratus

    In Progress Streets of Rage X (Windows / Android)

    Thanks buddy. It's true, I removed the shadow at the last frame. Your AUBF character intros are amazing. I didn't add the SoR ones because I think they are too simple, just walking. If I'm not wrong I have an old backup which I coded this kind of feature for machok/danno during the SF89...
  20. Kratus

    In Progress Streets of Rage X (Windows / Android)

    To be honest I'm not a big fan of this feature in the SoR series because the intros are very simple, just walking. But I will at least test it to see how much extra code it would require.
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