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  1. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I have created a new special move for Hasebe. The moves currently implemented are the normal, grab, and mount special moves. Now, once I create the aerial special move, Hasebe will be complete.
  2. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    The bike stage was created exclusively for Stage 2. Since it appears in a specific stage in the original game as well, I had to make a big decision to create this stage, haha.
  3. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    The outfits will be similar, but I will introduce a variety of enemies.
  4. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    The bike stage is also about to come to an end. Players and enemies can attack, and players can use special moves from any Tecmo soccer game.
  5. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I have created a bike enemy. Now, if I just create an attack, the only attack in this stage will be complete.
  6. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    This is actor Ma Dong-seok, famous in Korea for his strong characters. It seems he is called Don Lee overseas.
  7. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    This is the gameplay video I uploaded recently. I am currently adjusting the difficulty, which was the most frequently mentioned aspect of the game I previously released. A motion has been added for when an opponent is grabbed, as shown in the screenshot. It seems like this is his first time...
  8. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    Here comes my original character. Although it originated from a hacked ROM, it isn't a well-known title on YouTube; it came from my very first character, a work that feels like an ancient relic. As a character unknown to others, its appearance would lose its meaning if its performance were...
  9. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I have created a motion for the male character being grabbed by an opponent, so now I can easily create motions for the remaining characters based on this. Once I create the motion for the current boss, Riki, the motions for the Stage 1 characters will be complete.
  10. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    What I am adding this time is a motion for when the character is grabbed by a player or an enemy. It didn't exist until now, but I decided to create it. Actually, since I standardized the face angles, I didn't intend to attempt this before, but I am trying out a change this time.
  11. DD Tokki

    I am working on the music before producing the game.

    The original song has a slightly scary atmosphere, so I made it a bit milder when I created it.
  12. DD Tokki

    I am working on the music before producing the game.

    I have been making game music for a long time despite my lack of skill, so simply converting it to Suno yields a pretty decent result. This time, I am uploading Stage 2.
  13. DD Tokki

    I am working on the music before producing the game.

    I thought those two games were similar, and I see there was a reason for that.
  14. DD Tokki

    I am working on the music before producing the game.

    Even if I make a lot of Kunio games, they might end up being trilogies, and regardless of whether they are finished or not, I am working on music that I created in the past. Because the music quality is terrible, I still create it first and have Suno finish it. The current music is titled...
  15. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I finally decided on the logo for the game. I was going to go with a cute logo, but considering my image, I decided on the logo shown in the screenshot.
  16. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I apologize. I am late in updating you due to personal matters.
  17. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    Actually, I was going to decide on this picture, but a cute concept is also good.
  18. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I think we need to rethink using Pokémon as a logo.
  19. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    Hello. I've been on hiatus for the past few days, so I'm sorry for the late update. Minor updates will be using the second logo starting with the upcoming games. This character is a Pokémon. I'm not familiar with it, but I like rabbits, so I drew it to symbolize them. In Korea, this Pokémon...
  20. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    This time, I'm working on a female character's bike motion. Since the bike requires less action, I think I can finish it quickly.
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