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  1. DD Tokki

    A character that moves to a specified coordinate

    Creating special movement for the player character seems to be the most challenging problem I've ever encountered. It's not yet solved, but I've been following along for a while and confirmed that my game's character can move. But the problem is what happens after that, haha.:ROFLMAO:
  2. DD Tokki

    A character that moves to a specified coordinate

    I think I need to learn this feature in detail. I still don't understand where the NPC character that directs the player's movements receives the command to appear after clearing a stage. I'm still not sure if the player's type has been transformed or if the NPC is summoned within the level...
  3. DD Tokki

    A character that moves to a specified coordinate

    In the games mentioned above, characters are shown moving to designated coordinates when clearing a stage. However, due to my limited skill, I'm having trouble figuring out where these coordinates actually move. I've tried searching to see if it's something built into the character itself or a...
  4. DD Tokki

    A character that moves to a specified coordinate

    Thanks. I'll have to look into the structure of both games.
  5. DD Tokki

    A character that moves to a specified coordinate

    I think I've seen characters in Final Fight or Double Dragon openBoR games move to specific coordinates when clearing a stage. Is this implemented through scripting? I'd like to know how.
  6. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    The ceiling is higher than expected, so even if the character jumps high, it doesn't seem to have much of an effect on the wall. I've updated the drawing to reflect feedback.
  7. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    The layer occupying the foreground of the screen is only depicted on the screen as a drawing, so creating an arch-like structure might require creating a wall judgment. Since we're trying a new stage, there's a chance things will change.
  8. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    Today, I completed the new stage, Stage 6-1. Since Stage 1 was divided into three parts, I'm also expanding the other stages.
  9. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    In this video, I started implementing the movement of the background characters. I was concerned that the smaller the characters, the greater the movement of a single dot, but I decided to make them move.
  10. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    When I first created Kunio's new design, I was trying to protect his height, but as time went on, I couldn't stand the incongruity of his leg length when attacking. That's why, compared to the original design, the dots I made for Kunio are one line larger.
  11. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    It's been quiet for a while, but I'm back after a bit of a break. There was a minor bug in the game, and we were waiting for it to be fixed, but there was no progress. It's fixed now. The video hasn't changed much, but the music has changed a bit.
  12. DD Tokki

    Solved A question about the continue time

    Where can I find a script that can handle this continue issue?
  13. DD Tokki

    Solved A question about the continue time

    Thanks for letting me know. If I can get around the issue with a script, I'll implement it that way.
  14. DD Tokki

    Solved A question about the continue time

    If there's even one second left in the set timer, the continue timer ends and the game over screen immediately appears. (Normal) However, if the set timer is 0 seconds (infinite game time), the game over screen doesn't appear even after the continue timer ends. (????)
  15. DD Tokki

    Solved A question about the continue time

    There is no bug that forces the timer to change, and it works fine as long as the timer is at least 1 second. In my game, the timer is set to 0, and once it's set to 0, no matter how much time passes, it never goes to the game over screen.
  16. DD Tokki

    Solved A question about the continue time

    music data/music/stage1-1.bor background data/sprites/arrow.gif panel data/sprites/stage/stage01/stage1a.gif Layer data/sprites/layer.gif 250 0 0 0 -4 0 1 999 1 1 0 0 0 0 0 0 basemap 271 201 1000 43 0 670 Wall 245 158 0 4 1000 1004 8 800 order...
  17. DD Tokki

    Solved A question about the continue time

    If the continue timer is not resolved through the usual methods, can it be resolved through scripting?
  18. DD Tokki

    Solved A question about the continue time

    I stumbled upon this problem while testing a game. I don't know if it's a bug or if I'm not able to set it up correctly, but this situation occurred. Due to the nature of the game, I set the timer to infinite and hid it. One time, I got a game over and had to wait until the title screen...
  19. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    This time, I made a big decision. Since I'm not a professional music maker, I've always been concerned about the quality of my music. A friend introduced me to AI-powered music creation. I didn't start from scratch, but rather upgraded existing songs I'd already created.
  20. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    This video features a few minor upgrades to the game. We've added an extra character to the train in Stage 1-2 and changed the stairs mentioned in Stage 1-3.
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