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  1. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I made some minor adjustments. I thought tilting the stairs would blend in with the background, but the more I looked at it, the more it felt out of place, so I adjusted it to match the perspective.
  2. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    This video shows the updated title and expanded stage. However, the fighting remains the same, so we're considering adding items and other changes in the future.
  3. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I put a period on the stage, saying I'd finished it, but then I realized it was boring to have to progress from the beginning to the boss in a fixed space with no scrolling. So, I decided to divide the stages into sections, like 1-1 and 1-3, like the NES Kunio-kun games. The screenshot is of...
  4. DD Tokki

    Solved I have a question about the movement of the vehicle.

    Success! I now know that the "-1" in the layer settings is an infinite loop. thank you
  5. DD Tokki

    Solved I have a question about the movement of the vehicle.

    The car tires will be hidden as they will appear at the very front (bottom) of the game screen.
  6. DD Tokki

    Solved I have a question about the movement of the vehicle.

    The background is fixed, but I want to create a car, make it move, and repeat the movement. I'm having a hard time figuring out how to implement this repetitive movement.
  7. DD Tokki

    Solved I have a question about the movement of the vehicle.

    I would like to know how to make the cars that pass by in the game background reappear after a certain amount of time, rather than just appearing once and then disappearing.
  8. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I changed the title. "nekketsu kouha kunio-kun" to "nekketsu kouha kunio-kun Re." I thought about changing it because every time I searched for the game, it overlapped with the original title.
  9. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    This hacked ROM was originally intended for distribution only on a domestic forum I was active in, with no intention of distributing it overseas. However, the operator obtained my permission and allowed it to be distributed overseas. I had no idea it would become so widely known.:cool:
  10. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    Player and NPC Enemy and Enemy It feels like a game over if the player dies, but the enemies will fight until both are down. The player is given a partner, and when selected, the NPC appears alongside them. The female design hacked ROM is based on Nekketsu Kouha Kunio-kun for the NES. This is...
  11. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I'm worried because the progress of the game development depends on my condition, but I think if I keep going, I'll be able to reach the result someday.
  12. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I'm not sure if I'll implement a sports-themed minigame, but my current plans include team battles, similar to Nekketsu Kakutou Densetsu. I'm also considering adding something later. There's a video on YouTube called "Nekketsu Kouha Kunio-kun Girl Ver Hack." I'm thinking of simply creating this...
  13. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    This time, we've made some visible changes. Enemies will attempt grab attacks depending on the difficulty level. The animations for enemy appearances on the train have also been upgraded. Now, a message appears when you defeat a boss.
  14. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    Thank you for the advice. When creating new enemies, they are created based on existing enemy characters. So, sometimes, existing enemy sprites will appear on new enemies.:unsure:
  15. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I'll make some female action sprites someday.
  16. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    Since the same enemies always appeared in every game test video, I started creating enemies for Stage 2. They don't have any special moves yet, but they will continue to be upgraded.
  17. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    We've further refined the animation of enemies emerging from the train doors. By applying "subject_to_minz" to terrain that was blocked by the Z-axis, we've made it possible to move upwards further, and we've created a space inside the train where enemy characters can emerge.
  18. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    The progress stops at that part, like the part in the screenshot. The "?" part may not be recognized by the OS I am currently using.
  19. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    The problem with extracting the game seems to vary depending on the language. Others say the error I'm experiencing doesn't occur. I'm using the Korean operating system, so I'm guessing it's something unexpected.
  20. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    Even if you want to reference the game's structure, you can't access the game's PAK file. It just crashes midway.
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