Thank you, mate! I'm glad you liked.
Yes and yes. And dependig which player is talking, it is possible to make alternative dialogs.
Thanks Bloodbane. Yeah, that talking system can be very specific. I'm putting a lot of parameters directly on stage levels, that way it will just a matter of...
Just a quick update to show some dialog texts in action using White Dragon's script with some modifications. It's not 100% yet, but I like the result already.
http://youtu.be/YdcBv5e8_OI
wow! Very nice! Congratulations, mate. I'm not exactly a Power Ranger fan (I like the original version from Japan) but you are doing a really good job on stages as I can see. Keep up the good work!
Not me. But I'm playing with wd script too. My goal is to be able to input text directly Into txt stages and modify some parameters there, like multiple dialogs boxes, entity Animations etc.
WD, using the exact same code on the first post, I noticed this on log file:
Warning: 625 script variants are not freed, dumping...
openbor_array
openbor_array
openbor_array
openbor_array
openbor_array
openbor_array
openbor_array
openbor_array
openbor_array
openbor_array
openbor_array...
Hi nedflandeurse, I think I already coded a script for that to my MOD. If enemy is down and player is close enough, normal attack is replaced by a kick (or something like that). It's like in Metamorphic force, Vendetta...
PM if interested.
That characters moves in the pause menu was a very, very good idea. I will use something similar for sure.
Congratulations White Dragon! IMO Your MOD puts Openbor into a next level, something like what utunnels did when he released his Golden Axe MOD in 2007 ( I'm not sure about the date). To...
These helpers are nice additions. Any plans to allow Beast to send them some kind of instructions? There are a lot of possibilities: Regroup , team attacks, specific attacks, lock attack at an specific target, suicide attack...
But it is only ideas. Beast has a very nice gameplay already.