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    In Progress Avengers United Battle Force

    Namor?? Thank you submariner!
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    Canceled Super Tokusatsu Onore (Old demo)

    Thank you, mate! I'm glad you liked. Yes and yes. And dependig which player is talking, it is possible to make alternative dialogs. Thanks Bloodbane. Yeah, that talking system can be very specific. I'm putting a lot of parameters directly on stage levels, that way it will just a matter of...
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    Canceled Super Tokusatsu Onore (Old demo)

    Just a quick update to show some dialog texts in action using White Dragon's script with some modifications. It's not 100% yet, but I like the result already. http://youtu.be/YdcBv5e8_OI
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    In Progress Avengers United Battle Force

    Great news. Can't wait to play this.
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    Complete Mighty Morphin Power Rangers

    wow! Very nice! Congratulations, mate. I'm not exactly a Power Ranger fan (I like the original version from Japan) but you are doing a really good job on stages as I can see. Keep up  the good work!
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    [SCRIPT] Text Entity (with idle animations while text is diplayed)

    Not me. But I'm playing with wd script too. My goal is to be able to input  text directly Into txt  stages and modify some parameters there, like multiple dialogs boxes, entity Animations etc.
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    [SCRIPT] Text Entity (with idle animations while text is diplayed)

    Thank you very much, WD! I just tested and it works!
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    [SCRIPT] Text Entity (with idle animations while text is diplayed)

    I used this versions: 3965 3979 3993
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    [SCRIPT] Text Entity (with idle animations while text is diplayed)

    WD, using the exact same code on the first post, I noticed this on log file: Warning: 625 script variants are not freed, dumping... openbor_array openbor_array openbor_array openbor_array openbor_array openbor_array openbor_array openbor_array openbor_array openbor_array openbor_array...
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    In Progress Avengers United Battle Force

    I really liked  that stage. Very very well made.  Congratulations, mate. 
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    Canceled World Arena project

    Hi nedflandeurse, I think I already coded a script for that to my MOD. If enemy is down and player is close enough, normal attack is replaced by a kick (or something like that). It's like in  Metamorphic force, Vendetta... PM if interested.
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    Canceled Teenage Mutant Ninja Turtles: Shell Shocked

    That characters moves in the pause menu was a very, very good idea. I will use something similar for sure. Congratulations White Dragon! IMO Your MOD  puts Openbor into a next level, something like what utunnels did when he released his Golden Axe MOD in 2007 ( I'm not sure about the date). To...
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    Canceled Marvel First Alliance 2 - WIP

    AFAIK, yes.
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    Canceled Marvel First Alliance 2 - WIP

    If I'm not wrong, rand()%50 results a number from -50 to 50 (I'm working with  openbor  3849).
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    Complete Contra : Locked 'N' Loaded

    Congratulations BloodBane!
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    In Progress Avengers United Battle Force

    These helpers are nice additions. Any plans to allow Beast to send them some kind of instructions? There are a lot of possibilities: Regroup ,  team attacks, specific attacks,  lock attack at an specific target, suicide attack... But it is only ideas.  Beast has a very nice gameplay already.
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    Solved Restart Level on Death

    Hey Beastie, try something like that:   void restart() {  void p1 = getplayerproperty(0, "entity"); int p1lives = getplayerproperty(p1, "lives"); if(getentityproperty(p1, "exists")) { changeplayerproperty(0, "lives", p1lives -1); } }[/script] 
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    Canceled (W.I.P.) The Burning Fox! Origins

    To me there is no problem with game sprites at all since it is a result of Skull Kingz personal style. But you know, it is just my 2 cents.
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    Canceled Marvel First Alliance 2 - WIP

    I like it. You're doing a great MOD. Congratulations, mate. I like your work with stages too.
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    In Progress Avengers United Battle Force

    Hi mate, I have some free time and I would be glad to help you with your code. Send me a PM if interested.
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