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  1. Bruce

    What causes the stage not to end after the certain boss is defeated?

    I forgot to ask you this. Which build/version is your SORX again? Is it 7735 and you just added the fix to the Victory anim, right? Thanks a lot
  2. Bruce

    What causes the stage not to end after the certain boss is defeated?

    sorry for the late update to my previous post. 7735 build from 4.0 forum doesn't work. Your SORX exe is the only one that works, thank you so much for your help
  3. Bruce

    What causes the stage not to end after the certain boss is defeated?

    May I ask which builds are your Windows and Windows Classic? I've tried the Windows version of your game and it is working fine. I thought I had the latest version of 4.0 build. Let me go to the 4.0 forum and download to make sure I have the latest version updated: huh, interesting... the 4.0...
  4. Bruce

    What causes the stage not to end after the certain boss is defeated?

    I followed your suggestion and downloaded the template from here: OpenBor Template and used build 4.0.exe results: anim victory was the one that is conflict with the boss 1 which causes the level not to end in build 4.0+. I've never had problem with anim victory in any 3.0+ build. I just...
  5. Bruce

    What causes the stage not to end after the certain boss is defeated?

    I created a simple enemy model with no scripts and removed everything in the endlevel file and tested it. Same results... I was curious and removed the boss 1, level ended after this new enemy model is defeated... I removed the boss 1 of Satano_B, the level ended. For some reasons, it is...
  6. Bruce

    What causes the stage not to end after the certain boss is defeated?

    he did have the fancy death animation in the anim death. He spawns this death animation at closer to the end of the anim death. I removed it and tested it again, same results. I started to think this could be one of the 4.0 build bugs that something I have triggers it... I haven't started...
  7. Bruce

    What causes the stage not to end after the certain boss is defeated?

    If there is no other way, I'll have to do this to track it down, Thank you
  8. Bruce

    In Progress Multiverse Rising XT: The Awakening of All-time Heroes and the Evil

    New List of Char Select Screen: I've found the sprites for most of these chars.. I just didn't have the time putting them together. I can't seem to find good sprites for DC chars. If anyone knows where I can find them, please let me know, thank you. Anyway...
  9. Bruce

    What causes the stage not to end after the certain boss is defeated?

    I just removed everything and this is what I have in the level but still stuck: music data/music/GoW_Scorpion.ogg bglayer data/bgs/BrightSky.png 0.4 0 0 0 0 0 1 1 0 0 0 0 0 0 0 fglayer data/bgs/SecretShire/SecretShire_Rear.png -3000 0.23 0 0 0 0 0...
  10. Bruce

    What causes the stage not to end after the certain boss is defeated?

    Based on the manual, boss {bi} • Optional. • If set to 0, nothing. If set to 1, the character is a boss. When a boss appears, the music will change to the boss music (if it was defined). Killing all the boss characters in a level will kill all other enemies and also end the stage automatically...
  11. Bruce

    In Progress Multiverse Rising XT: The Awakening of All-time Heroes and the Evil

    Vergil and Assist Combos As the moment I haven't had a chance to come up with combos. However, with this assist system, players are able to come up with a lot of combos. At the moment, I only have Dante and Vergil characters right now. My plan is to group them up in different categories...
  12. Bruce

    In Progress Multiverse Rising XT: The Awakening of All-time Heroes and the Evil

    Assist System and In_Game Character Select Screen It took me a while to get this In_Game Character Select Screen to work because of limitations. After trials and errors, I found a way to make it work for 4 players! I can even more stuff to it, but for now, I am happy with it.
  13. Bruce

    Solved Help at select Custom Screen

    I am having an issue with getting the player index properly in this anim waiting. No matter which player (1st, 2nd, etc..) is pressing the directions, the "playerindex" always returns 0 instead of 0 for player 1, 1 for player 2, 2 for player 3, etc.. Is this a bug or that's how it is? Thank you
  14. Bruce

    Solved Question About Loadsprite Function

    Thank you so much for your informative information which will help me avoid memory leak! I've already figured I would have to free it before loading a new sprite with this: void ExistedSprite = getglobalvar("AssistSprite" + P_Index); if(ExistedSprite != NULL()) { free(ExistedSprite); } void...
  15. Bruce

    Solved Question About Loadsprite Function

    Hello guys, I am trying to code the Assist Select Screen on top of Char Select Screen. Right now I only have 3 pictures that I need to show during the Assist Selection Menu. Something in the OpenBor log has bothered me, so I need to make sure I am understanding abut the loadsprite function...
  16. Bruce

    ChronoCrash Modders Tools

    Thank you so much for quick update. Can you please check it? I unchecked the label option and restarted the app, but the label tab is still there. Please see the attachment, I can not live without your app because it saves me a lot of time! thanks again for your awesome work.
  17. Bruce

    ChronoCrash Modders Tools

    Hey buddy, Whenever you have time, is it possible that you can add an option that allows users to disable the tab called "Label" in the animation mode? I don't really use it as it is taking space, and I can't really see the full name of freespecial animations. Please take a look at the...
  18. Bruce

    A Tool I Created to make a LIST out of PNG files

    Hello guys, I created a simple tool that allows the users to create a list out of the png files. This is very useful, especially when you are creating a new character or enemy with a lot of png files to deal with. Just place this tool inside that folder, click it, and it will create a list for...
  19. Bruce

    In Progress Multiverse Rising XT: The Awakening of All-time Heroes and the Evil

    First of all, welcome to the great forum and thanks. To answer your questions, For Dante, I only let him use Sparda's skills when he is in EX mode. Of course, I can make him use other skills if I like to. Basically, it is all up to me how I want his EX mode to be. Yes, there is a 15s count down...
  20. Bruce

    In Progress Multiverse Rising XT: The Awakening of All-time Heroes and the Evil

    Now I can pretty much have big bosses in every level!. Almost complete the Vecna Lair stage. Just added the crazy mid-boss Scorpions. Leviathan Boss:
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