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  1. ArgosBigbayev

    Complete Sonic's Splatterhouse

    Hello. how did you create an exe file for your mod? What program did you use?
  2. ArgosBigbayev

    choice: flip through slide/skip price

    No, I don't have a system, I'm clumsy and many of my scripts are arranged simply. The player starts the game with a choice. The branches lead the player to the same levels, but with scenes in different languages. At the moment, the game has been translated into only two languages, the rest of...
  3. ArgosBigbayev

    choice: flip through slide/skip price

    Yes, I saw. Thanks, but that's not what I'm looking for. To translate the game into multiple languages, I use "branches". It would be possible to use "set", but I have other game modes. I have only one playable character. I use "text" in levels for screamers, manuls and easter eggs. As you can...
  4. ArgosBigbayev

    choice: flip through slide/skip price

    Hello everyone again. My friends liked the beta version of my game, but they have a few comments. The most important of these is the story. In their opinion, if I bet on the plot, then I should give the player a convenient way to read it. Is there a way to choose whether to skip the entire scene...
  5. ArgosBigbayev

    Solved Restart Level on Death

    Thanks for the answer, but I already found another way.
  6. ArgosBigbayev

    Solved Restart Level on Death

    Yes, finally! Everything's going like clockwork. Thank you very much, your code opens up a lot of possibilities for me.
  7. ArgosBigbayev

    Solved Restart Level on Death

    At first I tried to transfer the restart system from super karate kid. But now I took MKTCO as the basis, since it is more understandable to me. That is, i did not create anything new or my own. And so, sorry for being annoying, I'm just still trying to put all the knowledge I have gained into...
  8. ArgosBigbayev

    Solved Restart Level on Death

    So I could just create "death 2" and put "jumptobranch" in there? And "level.txt" is not even used here?
  9. ArgosBigbayev

    Solved Restart Level on Death

    Unfortunately, this option doesn't suit me. I already have a many levels and 4 branches (8 planned in total). I'm afraid that the engine will not withstand such a load. Well, or I'm completely will confused in the code. Please tell me something else. I would like to make a stealth level like in...
  10. ArgosBigbayev

    Solved Restart Level on Death

    How? Please, share this secret.
  11. ArgosBigbayev

    Solved Local Branch error

    Ah, so I should have put "jumptobranch" into the level! Also "level.txt" was not correct. Thank you very much. You always help me out.
  12. ArgosBigbayev

    Solved Local Branch error

    I apologize for such a silly question, but I no longer have the strength to solve it on my own. I have a level with two branches in the begins: In essence, these are two mini-games that lead to the same level. I use the «jumptobranch» to WSD to move the player to «stage6-3». But instead, the...
  13. ArgosBigbayev

    Collision of platforms?

    Thanks, I'll try ondoattack.
  14. ArgosBigbayev

    Collision of platforms?

    Hello everybody. I'm trying to create a top-down level. I created platforms around the enemy and the player so that they do not overlap each other. But it only got worse. Now they are stuck in each other and do not move. Is there a way to fix this? Or is it better to just forget about this idea?
  15. ArgosBigbayev

    Solved How use "keyshoot"?

    My god, that's the problem. I shouldn't have used anything extra. Yes, only script.c, everything works. Thank you. Sorry, this is my first experience in scripting, I'm more of an artist by vocation, but not a programmer at all.
  16. ArgosBigbayev

    Solved How use "keyshoot"?

    No, unfortunately that's not the point. OpenBor say: "Script compile error: can't find function 'keyshoot'" My character header has "animation script data/scripts/script.c". Do I need to add "keyscript" or something like that? It's just not mentioned in the instructions...
  17. ArgosBigbayev

    Solved How use "keyshoot"?

    Sorry for my stupid question. I use "script.c". My character is supposed to shoot projectiles in the upward direction, I follow the instructions, but nothing comes out. My code: anim attack1 loop 0 delay 8 offset 51 70 bbox 42 27 16 44 hitfx...
  18. ArgosBigbayev

    levels limits and scenes limits

    Sure, but I'm not aiming for 100 levels. I just want to create a big, varied branch and multiple endings.
  19. ArgosBigbayev

    levels limits and scenes limits

    That's what it says in the manual. Is this information out of date?
  20. ArgosBigbayev

    levels limits and scenes limits

    Could you please explain to me: 1. Is it possible to extend the level limit beyond 100? 2. If I create another "set", will I be able to bypass the 100 level limit? 3.How many scenes can be in one mod? The manual doesn't say anything about it. Thanks in advance for any answer.
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