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  1. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    This is a move from Crash 'n the Boys: Street Challenge. I referenced it from here.
  2. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I'll try translating this using DeepL. “I want to translate the Kunio-kun game into natural English.” How does that sound? I was using Google Translate before—is this version easier to read?
  3. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    When I read posts here, I don't understand English very well, but I try to grasp the other person's intent and respond; however, I often find that what I intend to say is translated differently.
  4. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    (not sure my english was great here) Since the Kunio-kun series is set in Japan, Japanese fits the style, but I found that the translator often failed to accurately grasp what I wanted to say. I am not an English speaker, but I want to say that English is the safest choice for OpenBOR games.
  5. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    Given the setting of an 80s Japanese school (or an Eastern theme), English might not seem to fit quite well, but I think it is the safest choice for the language haha. If there is anything I struggle with, it is finding the English names for expressions from the original game haha.
  6. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    This video covers Riki, whom I had been putting off because I was focusing on other characters. For the new special move, I referenced Kazuya's special move from Tekken.
  7. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    If there is a game with mount attacks from the 2DFM era, it is a Kunio game, which was made quite a long time ago. I do not have the confidence to make it now, but I will try to capture its intention in openbor.
  8. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I have created a new special move for Hasebe. The moves currently implemented are the normal, grab, and mount special moves. Now, once I create the aerial special move, Hasebe will be complete.
  9. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    The bike stage was created exclusively for Stage 2. Since it appears in a specific stage in the original game as well, I had to make a big decision to create this stage, haha.
  10. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    The outfits will be similar, but I will introduce a variety of enemies.
  11. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    The bike stage is also about to come to an end. Players and enemies can attack, and players can use special moves from any Tecmo soccer game.
  12. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I have created a bike enemy. Now, if I just create an attack, the only attack in this stage will be complete.
  13. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    This is actor Ma Dong-seok, famous in Korea for his strong characters. It seems he is called Don Lee overseas.
  14. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    This is the gameplay video I uploaded recently. I am currently adjusting the difficulty, which was the most frequently mentioned aspect of the game I previously released. A motion has been added for when an opponent is grabbed, as shown in the screenshot. It seems like this is his first time...
  15. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    Here comes my original character. Although it originated from a hacked ROM, it isn't a well-known title on YouTube; it came from my very first character, a work that feels like an ancient relic. As a character unknown to others, its appearance would lose its meaning if its performance were...
  16. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I have created a motion for the male character being grabbed by an opponent, so now I can easily create motions for the remaining characters based on this. Once I create the motion for the current boss, Riki, the motions for the Stage 1 characters will be complete.
  17. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    What I am adding this time is a motion for when the character is grabbed by a player or an enemy. It didn't exist until now, but I decided to create it. Actually, since I standardized the face angles, I didn't intend to attempt this before, but I am trying out a change this time.
  18. DD Tokki

    I am working on the music before producing the game.

    The original song has a slightly scary atmosphere, so I made it a bit milder when I created it.
  19. DD Tokki

    I am working on the music before producing the game.

    I have been making game music for a long time despite my lack of skill, so simply converting it to Suno yields a pretty decent result. This time, I am uploading Stage 2.
  20. DD Tokki

    I am working on the music before producing the game.

    I thought those two games were similar, and I see there was a reason for that.
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