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  1. White Dragon

    Wii Development

    Thanks to Malik to investigate!! well.. Parser.c change line 1817 from:             Parser_AddInstructionViaToken(pparser, NEG, (Token *)NULL, NULL ); to:             Parser_AddInstructionViaToken(pparser, NEG, (Token *)NULL, NULL );             Parser_AddInstructionViaToken(pparser, SAVE...
  2. White Dragon

    Wii Development

    Well I found the issue and fixed!! Please test this build: https://www60.zippyshare.com/v/6MOQhMqZ/file.html wii test build with issue fixed and compiled with latest devkitpro. Given the heavy issue, frankly, it is strange that it has worked on any port so far, indeed, it may have been just one...
  3. White Dragon

    Wii Development

    ok BTW this line is wrong!! getentityproperty(self,"direction") == 0 ? Vx = -Vx:""; // IS WRONG!! (bad use of ternary operator) Vx = (getentityproperty(self,"direction") == 0) ? -Vx : Vx; // IS RIGHT!! or just if (getentityproperty(self,"direction") == 0) Vx = -Vx; or if...
  4. White Dragon

    Wii Development

    mmm.. are poritive values ok? like +0.8 or just 0.8?
  5. White Dragon

    OpenBOR v3.0 Build 6330 (Android/PSP/WII/WINDOWS)

    Hi bwwd: 1) no conflict with permanent keys (tested) 2) nosame 1 is working well, I tested it many and many times.. See if you have wrong multiple declarations 2) dying remap 2 is working well. Just if you set all 4 params remap2 is for health2.     health1 and 2 are percentages, not natural...
  6. White Dragon

    OpenBOR v3.0 Build 6330 (Android/PSP/WII/WINDOWS)

    Redownload the pack from svn. Sure you missing some files or file updates. I tested and it works.
  7. White Dragon

    OpenBOR v3.0 Build 6330 (Android/PSP/WII/WINDOWS)

    If it is so... this is a bug! Icon needs to reload the remap!! I know that if you use icon {file} 1 (with 2nd param set to 1) the icon is loaded with remapped color and it works well. Into openbor engine code: flag for remap is into: newchar->icon.usemap = GET_INT_ARG(2) sprite is into...
  8. White Dragon

    OpenBOR v3.0 Build 6330 (Android/PSP/WII/WINDOWS)

    Wow great help my friend... I will restore that define... but... Why this issue? Maybe some Linux C lib conflict??  :-\ Maybe: https://linux.die.net/man/3/shutdown
  9. White Dragon

    OpenBOR v3.0 Build 6330 (Android/PSP/WII/WINDOWS)

    It's so strange... Try to restore code relative to exit. Just some rows and tell me if it works. I have no idea why with shutdown not defined it doesn't work... Or... try to add: #define appExit exit #undef exit #define exit borExit #define _time borTimeEx #define kill borKillEx...
  10. White Dragon

    OpenBOR v3.0 Build 6330 (Android/PSP/WII/WINDOWS)

    Thanks for your details. Unfortunately I can't test on Linux (I work on Windows). Maybe DC can test. But.. If I can help you, I can see the code and try to find the issue just with reading and tracing the code but I need to know the latest working commit or first not working. Can you compile...
  11. White Dragon

    OpenBOR v3.0 Build 6330 (Android/PSP/WII/WINDOWS)

    I can't reproduce the bug and work on openbor. I hope anyone can help us. Rumble log is ok. Simply the plugged device is not fully rumble compatible or there is some error to initialize rumble. But this is not a critical error. The problem is just some index check maybe.. Or... if you can...
  12. White Dragon

    OpenBOR v3.0 Build 6330 (Android/PSP/WII/WINDOWS)

    Ok, well. I think that is the save files... Obviously it is good to always try the latest version to know if the bug has been fixed. My effort has always been to make openbor as stable as possible. Bye bye !!  ;)
  13. White Dragon

    OpenBOR v3.0 Build 6330 (Android/PSP/WII/WINDOWS)

    really really thanks to all!! It's a pleasure for me!!  ;) ;) ;) Just on android? I think on windows too, right?
  14. White Dragon

    OpenBOR v3.0 Build 6330 (Android/PSP/WII/WINDOWS)

    Really thanks... ;D ;)
  15. White Dragon

    OpenBOR v3.0 Build 6330 (Android/PSP/WII/WINDOWS)

    For DC: Fixed a heavy bug on pakfile structure: #fd702cb I wonder how OpenBOR could work so far...  :o ??? ??
  16. White Dragon

    OpenBOR v3.0 Build 6330 (Android/PSP/WII/WINDOWS)

    Perfect!! Sorry no more time.. I hope Plombo...
  17. White Dragon

    OpenBOR v3.0 Build 6330 (Android/PSP/WII/WINDOWS)

    ok, maybe fixed Wii port... test it! fix Wii menu crash: Wii seems can't instantiate multiple 2D array 512*512 into pakfile structure... maybe for too low memory I think...
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