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  1. DD Tokki

    In Progress King of Rage

    I think you often bring your personal ideals into your answers. That's probably why our answers differ. But I understand what you're saying.
  2. DD Tokki

    In Progress King of Rage

    It's a bomb, but it's basically the same as when you pick up an item, so the sound is the sound of picking up an item, and if you could customize the sound, you would have made it an explosion sound.
  3. DD Tokki

    In Progress King of Rage

    I looked up what that character was and it looks similar to the bomb I drew.:oops:
  4. DD Tokki

    In Progress King of Rage

    Items are becoming increasingly diverse. To ensure that the scenes shown in the demo video and actual gameplay are consistent, we're preparing the items that will appear in Stage 0 in advance.
  5. DD Tokki

    In Progress King of Rage

    Bomb item applied successfully.
  6. DD Tokki

    In Progress King of Rage

    I think I've seen items in other games that can knock down all enemies. I'll try making them later.
  7. DD Tokki

    In Progress King of Rage

    I redrew the money item I was drawing earlier, saying it looked like bricks. The stacks of money are arranged in a free-form manner, with some parts left loose.
  8. DD Tokki

    In Progress King of Rage

    Is it possible to craft an item that can defeat all the players or enemies you mentioned? I'm intrigued. It could be crafted into a special item.
  9. DD Tokki

    In Progress King of Rage

    Don't be sorry. Actually, my development has been slow, so you'll only see enemies you've seen before. I'm updating existing enemies and preparing new ones.
  10. DD Tokki

    In Progress King of Rage

    I haven't shared any updates, but character development is progressing smoothly. I've completed six characters from Art of Fighting and am currently working on a Fatal Fury character. I'm currently working on the ninth character.
  11. DD Tokki

    In Progress King of Rage

    You could look at the item that way. I drew it with a popular feel to convey the typical look of an item you might see in a game.
  12. DD Tokki

    In Progress King of Rage

    These aren't random items, they're fixed items. I once created a variable-probability item that spawned multiple items at random. Thinking about it, I think it's still a good idea.
  13. DD Tokki

    In Progress King of Rage

    The game currently lacks a sufficient number of items, so we're currently creating new ones. We plan to create fewer items for health recovery and a wider variety of items for scoring. Once we've created enough, we're thinking about creating an item list on the main screen, reminiscent of...
  14. DD Tokki

    In Progress King of Rage

    I think I knew how to prevent enemies that are off screen from attacking before, but I forgot because I was doing this and that.😫
  15. DD Tokki

    In Progress King of Rage

    In this video, I've refined the difficulty and applied the updated items. I personally recommend Normal difficulty, with the rest feeling like Hard. It might be too difficult for my standards.
  16. DD Tokki

    Solved I have a question about item scripts.

    The process of applying the script was a bit confusing, but it worked well. Thank you.
  17. DD Tokki

    Opinions on uploading demos

    Yes, I'd like to show you something new, but my ambiguity is delaying the release of the demo game. However, if the character was introduced before, I'd like to include it in the next update.
  18. DD Tokki

    Solved I have a question about item scripts.

    I think I saw something on a forum or in a specific game where a message would pop up when a player obtained an item. Could you tell me what script it was?
  19. DD Tokki

    In Progress King of Rage

    I redrawn the obstacle barrel from Stage 1. It wasn't bad before, but I've upgraded it to better reflect my vision.
  20. DD Tokki

    In Progress King of Rage

    This is an old King of Rage video that I kept on my hard drive.:ROFLMAO:
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