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  1. NickyP

    Canceled ClaFan Advanced

    I'm glad you feel that way, Don, because I have more to share! Introducing a new character: the Cowboy! The Cowboy is an evolved version of the Archer from the original ClaFan. In the original game, the Archer could fight from a distance with the Attack button, and pull off a melee combo...
  2. NickyP

    Basic Tutorial Recommendation?

    Welcome to the party, Matt! OpenBOR is indeed an exciting and powerful engine, and you'll soon find is surprisingly easy to work with! Most of us oldbies started with the Edit Pack, and then dove right in with the manual for engine commands and such. Later on, once you get the basics down...
  3. NickyP

    Canceled ClaFan Advanced

    So at some point you might have said to yourself, "how can NickyP constantly cry about his career stopping him from modding, when he still releases games to this day?" The answer, my friend, is simple: because I'm down, but not out. Old habits die hard, you know. And few habits of mine are...
  4. NickyP

    Canceled Sonic SatAM Liberations

    317 MB. When I attempted (twice) to upload it, the site gave me an error stating the filesize was too large. I can try again?
  5. NickyP

    Canceled Sonic SatAM Liberations

    No problem.  :) On another note, it seems that I can't upload version 0.1.1 of the demo to Chronocrash. It exceeds the filesize limit. I hope it doesn't inconvenience anyone too much, but you'll have to do with Gamejolt and Mediafire.
  6. NickyP

    Canceled Sonic SatAM Liberations

    Thank you for recording a playthrough for us! As for the running stage issue, I'll look into that when I get chance. Robotropolis -Escape-, Act 1 Robotropolis -Escape-, Act 2 Frontier Forest, Act 1 Frontier Forest, Act 2 Circuit Station, Act 1 Circuit Station, Act 2 Astral Espionage, Act 1...
  7. NickyP

    Complete Fighter's History Revenge

    Yet another masterpiece by Pierwolf. Excellent work with this mod!  ;D
  8. NickyP

    Canceled Sonic SatAM Liberations

    You are correct, Maxman. Check the first post. I've uploaded the appropriate version now. I'll be uploading it to Chronocrash and Mediafire shortly, for those who wish to download from those sources.
  9. NickyP

    Canceled Sonic SatAM Liberations

    I wish I could understand what they were saying--Google Translate thinks the comments are in English. We began work on the next Zone, and I also made a few tweaks like increasing a few characters' attack power, and so on. You can download a slightly updated version of the mod on GameJolt. It's...
  10. NickyP

    [SOLVED] Major attack bug

    Already worked that out, as you can see from this little snippet I made in an hour: http://imgur.com/lRrpipH
  11. NickyP

    [SOLVED] Major attack bug

    Well I'll be darn. Learned something new today. Thank you very much, bwwd and DC! Case closed.
  12. NickyP

    [SOLVED] Major attack bug

    This issue still exists in the latest version of OpenBOR. You cannot attack while moving diagonally up and left. EDIT: In an extremely confusing turn of events, I discovered that I can indeed attack while moving diagonally up and left... as long as Attack1 isn't mapped to the S key on my...
  13. NickyP

    Creating FMV-like cutscenes from video clips.

    Animation Shop 3 and Virtual Dub are indeed more efficient options--I wish I knew about them when DJ and I were making our Sonic game! Still, I'm glad I posted my methodology, because as a result the community now has three different ways to accomplish the same thing... all in one convenient...
  14. NickyP

    Creating FMV-like cutscenes from video clips.

    NOTE 1: This tutorial is for making gifs. Yes, I know that WebM is now compatible with OpenBOR, and yes, I know that WebM has smaller file sizes and better quality than gifs. I'm teaching you how to do this with gifs because that's what I used. NOTE 2: This tutorial is subject to becoming...
  15. NickyP

    Canceled Sonic SatAM Liberations

    Your feedback is appreciated and understandable, but it's intentionally basic. The level length, enemy/boss AI, and the different level types were all designed around the playable characters' mechanics. This is how it was meant to be. Think of it similar to Capcom's King of Dragons. Although it...
  16. NickyP

    Canceled Sonic SatAM Liberations

    I have the script for that, and I chose not to use it in this mod. I may implement the bouncing mechanic on Sonic's jumpattack, but for now, I'd like to keep the characters the way they are.
  17. NickyP

    Canceled Castlevania Collaboration

    While I don't want to come off as telling you to steal other people's work, there's a few MUGEN adaptations of Shanoa. If you find one that's low-res (her actual size), then you could use OBorStats' MUGEN converter function to help you start out. You'll obviously have lots of work ahead of you...
  18. NickyP

    Canceled Sonic SatAM Liberations

    Maxman, your script worked like a charm. Thank you very much! I wish I could just upload the fixed version, but it's unfortunately not that simple. Few people would re-download a 230+ mb file for a small (but greatly appreciated!) fix like that alone. When DJ and I add more to the game, we'll...
  19. NickyP

    Canceled Sonic SatAM Liberations

    Check your PM inbox. I sent you a base sprite for Lupe.
  20. NickyP

    Canceled Castlevania Collaboration

    The Castlevania Collab... great memories. Really, the only community-wide collaboration that went anywhere. I forget which characters I made for it. I know I made at least Leon, Charlotte, and Jonathan. Maybe Soma? Does the mod also have that girl from Koumajou Densetsu? Because I know I made...
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