YEah it looks i have to build it , orphans finder shows this :
Traceback (most recent call last):
File "gui\orphans.py", line 106, in process
PermissionError: [Errno 13] Permission denied: 'D:/OpenBORwork/data'
Prepare pak is copying everything from specified folder, unused frames and...
I remember a talk about this tool that goes through the mod and creates a copy of data folder but only with the files that are actually used by entities so it removes leftovers that arent used, i plan to write the tool but maybe its already good ? Where i can find it ?
to make tyhis work you need to spawn all entities at once at the beginning, then disable fglayers , disable bglayers , use just panel , then you can maybe try to script the camera following players separately.
Having too much stuff at the same time will only give you headache, start simple, you...
Heres the problematic script, whenever i have it in the animation - "d = spawn(); " gets removed .
So to reproduce try to add this to animtion, save, reopen, modify, save , reopen, eventually it will remove d = spawn.
It is convoluted script that i plan to make more compact but still...
Is it possible to add a mode where the program totally ignores scripts ? So it does not touch the scripting code at all ? I have some scripts that keeps getting broken and changed by this program, and i keep re-adding missing bits... i think id just prefere if the program did not try to "help"...
@script void self = getlocalvar("self"); changeentityproperty(self, "velocity", (getentityproperty(self, "direction") == 1) ? 7 : -7, 0, 0);@end_script
you put it into animation and you wont be able to see any frames properly, , i mean you can see frames but theyre not from this animation and...
No no guys, this is totally fine with me, keep adding more stuff Alexandre, You already added a lot new stuff, its coming along nicely.
Yeah at first glance it looks very same but i do notice new stuff so, its ok if this is a beginning.
Also if you want ppl to not notice that you used my...
Yeah im irritated as hell, im losing money when im losing time... and i mean literally, i do some work now.
im aware it shows , no bad intentions, just want to know all the causes simply to not waste time.
Ok not using projectile solved it , spawned it by script
But still... i wanna know what the hell is going on there and why the useless parenting flags that are not being used anywhhere anyway but make life harder ?
I want to have one entityt that can be deflected when you hit it so it travels opposite way and hits enemy back, its a projectile ,so i set it as npc, and when you hit it it should be able to hit enemy, so all works fine but it wont hit enemy back even if i set candamage by script or even when...
Well i replaced custentity and subentity with identical spawns but with script and this crap is not happening at all, so maybe it happens when a script sets parent.
I had lifespan and it did not help, it was one of the things that ruined my mood cause i was working on some script and bam stupid...
Dont use them, they leave leftovers onscreen sometimes when entity dies midattack or weird crap happens to its owner, just avoid
I would add note to manual to avoid this feature until this is fixed
you know the bug when sometimes stuff is not removed automatically and its stuck midair , this is...
bug:
frame data/chars/mud/mudfroz (1).png
frame data/chars/mud/mudfroz1.png
The one on top wont show up at all anywhere ,the one on bottom does, andits just the same pic renamed
Also please add button RELOAD ALL, so it will reload everything, models, sprites - everything.