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    OpenBOR v3.0 Build 6412

    wheres the very latest stable release ? Also anyone compiled 8 players build with pull request on github ?
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    Is randomization the future of video games?

    for me its lazy dev You can pretty much have spawner entity with random everything in it and just spawn as character travel through the level and the game is done, each level would have different enemies and objects. You can do whole game like this. I use it sometimes as a deviation. I guess if...
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    Openbor WASM build github with super doginals game

    pimax, can you change this on your end? uppercase sensitivity will break tons and tons of games.... #include <algorithm> #include <string> #include <cctype> std::string toLowerCase(const std::string& str) { std::string lower = str; std::transform(lower.begin(), lower.end()...
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    Openbor WASM build github with super doginals game

    Something is defo off, scrollspeed for screen is wrong, some scripts that do enumerating through entities do not work... but they do work for me when i run the game on windows. I think this needs more testing with other guys work, maybe its internal timing issue , maybe something else is...
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    Openbor WASM build github with super doginals game

    I think this engine version is too old, some of my scripts do not work
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    Openbor WASM build github with super doginals game

    SAve this to bat file next to html file and just click it @echo off echo Starting local server... start /B python -m http.server 8000 timeout /t 2 start http://localhost:8000/game.html echo Server started at: http://localhost:8000/ pause
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    Openbor WASM build github with super doginals game

    i assume it will be created , you do not need saves folder when you run the game 1st time you dont unpack openbor zip. If you do step by step that i posted, it will work fine.
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    Openbor WASM build github with super doginals game

    yup even http://localhost:8000 does not allow to run github html with the game And i agree with Mohammad, this basically makes openbor run on anyuthing that has web browser.... anything . --- Ok got it to run locally ---- 1.Do not use zip, change it to pak inside html file , so it says...
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    My sprite animation reel

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    Openbor WASM build github with super doginals game

    Hey man this is big deal, people will be able to play in the browser . If it works and its based on a stable build, its defo a big deal. If i were in charge, id adapt it and make games playable on chronocrash site. Great job.
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    OpenBOR Split Screen - Prototype Test

    Yeah its better than trying to fight native hud, its just sometimes theres ant on right side and sometimes theres ardvark on right side so the hud should be dynamic depending on where character is (on left or right split screen). Overall i hid the names and points for now. Ideally id reall want...
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    Batman Returns... on Sega Genesis/Mega Drive

    Enemies really could use some frame interpolation, their walk is like 4 frames... Its great opportunity to update the anims, 4 frames with small sprites is fine but with such big chars it looks like a slideshow, 8 would look better On positive side, id love to have it as beatemup engine to try...
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    OpenBOR Split Screen - Prototype Test

    I solved it by changing binded entity type to ENEMY , NPC works too but its not ideal, you think its possible so the code will not remove other types as well ? It simply gets removed, i added sound to binded entity to check if its just getting invisible or something but no, the sound stops as...
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    OpenBOR Split Screen - Prototype Test

    @Kratus is there a way to make bindentity work with this split screen code? It removes all bindentites once youre too far from start of the level. void splitScreen(int player, int type) {//Simulates a "split screen" feature (Kratus 02-2022) //Don't forget to set a "wait" in "at 0" on every...
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    La-Quien Tales

    Yes i noticed that secondary animations like hair ,cape,clothes make actually a ton of difference and its always worth it to have them
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    DOT mode values swapped build 4161

    But this is for V3 not V4? Maybe my build is too old
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    Black bars near lbarsize and mpbarsize

    so just have them with icon graphics
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    DOT mode values swapped build 4161

    I wanted to drain 100 hp over like 5 seconds but literally nothing works so i seached forums for at least 1 working case... none found.
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    DOT mode values swapped build 4161

    Can someone share proper values, im having weird issues with this that already take too much time to debunk Im having this DOT 1 1600 4 1 100 attack 149 194 244 38 20 0 0 1 0 40
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    Art Is there any simple pixel drawing software that can outline in real-time on the layer display?

    it has drawing layer so you can even do pixel art/painting on top of the mesh anims if you want, the dev is fast to respond to bugs
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