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  1. Toranks

    Lock/unlock screen between some frames

    I've been researching your suggestions, but they didn't work for me, since my camera lock belongs to the freespecial of one of the characters, not to any entity or property on the maps, and adding a separate entity on all maps, or saving a variable on every map and every scrollspeed change (and...
  2. Toranks

    Lock/unlock screen between some frames

    Different scrollspeed in different stages, although sometimes it changes within the same stage. I already investigated and there is no way to get the current scrollspeed value to save and restore it.
  3. Toranks

    Lock/unlock screen between some frames

    The problem with scrollspeed is that I have different values at different stages and it is necessary by design. I also use scrollx a lot. I'll see if I can take advantage of scrollmaxx and scrollminx.
  4. Toranks

    Lock/unlock screen between some frames

    Yes, exactly. Same effect as Wait on a level file
  5. Toranks

    Lock/unlock screen between some frames

    Change scrollspeed 0 doesn't work for me because I have no way to get the original scrollspeed value to restore it later. I've been searching the forum but can't find it, although I know there is a simple script for it. Can anyone tell me which one it is? I need something as:
  6. Toranks

    Count number of enemies within a distance

    I'm honestly surprised that it worked for me the first time. I seem to learn quickly. Now instead of a sum, the add value is a multiplier. If there are 0 enemies, it is 0. For each enemy between 300 and 100 px, X MP, for each enemy closer than 100 px, 3X MP. There goes the code. void...
  7. Toranks

    Count number of enemies within a distance

    I have a script that emulates a taunt behavior. Holding down A2 executes a freespecial with @cmd taunt XX that gives a little MP if there is an enemy close enough (50 pixels around in this code). Now the question. How could I also count the number of enemies within that distance, if there is...
  8. Toranks

    Spanish translation of Openbor menu (100%) 1.0

    Instrucciones: Mueve el fichero translation.txt directamente en la carpeta "data" (y crea un fichero pak si es necesario). Todo está traducido excepto Vsync. "Enabled" "Disabled", en el menú de vídeo. Es una opción exclusiva de la versión alfa, y su significado es intuitivo, así que no es un...
  9. Toranks

    About rand()

    I need that answer because I can't found information on google or this forum about that (9 years later :ROFLMAO:)
  10. Toranks

    ChronoCrash Modders Tools

    By the way, in scrollx on levels, this error message appears although it should not be according to scrollx's instructions on the wiki: Problem at line 852 : orphan "at", skipped. Problem at line 858 : orphan "at", skipped. Etc. It does not affect the functionality, it is just a message
  11. Toranks

    ChronoCrash Modders Tools

    Amazing aplication. I tried this program in version 0.2 and eventually abandoned it. I'm back after a while, and the new version looks more manageable and I was finally able to leave OpenborStats, which is terribly slow and buggy and the level support is very limited. I have a question. Is it...
  12. Toranks

    Art of Fighting - Trouble In Southtown 3.0.4

    Jonsilva and @Toranks present an all new tale of adventure set in an alternate Southtown Universe. The way is long and the challenge is fierce! This game module was built by using Art of Fighting - Beats of rage Remix III by @Mr.Q!.
  13. Toranks

    Mass resize / scale PNG sprites

    I don't have photoshop nor have I ever used it, I use Gimp. Fighter Factory does not allow batch tasks or resize with %, you have to put the pixels one by one doing the calculations by hand. But finally I found a method that works. To change the size I use Xnconvert, applying the same % to all...
  14. Toranks

    Mass resize / scale PNG sprites

    Is there an easy way to scale a lot of png sprites for a character? Using drawmethod does not affect bboxes and is not practical to work with with Openbor Stats or other tools. Rotsprite only resizes the images one by one. Doing it with hundreds of images is also not practical. Some other resize...
  15. Toranks

    Solved NPC Spawn enemy sequance.

    If log says "cant find function XXXXXX" you need to add "XXXXX" function to the animationscript declared on the Seg.txt entity. Spawnscreen in this case.
  16. Toranks

    MP bar color and transparency

    The current behavior* about transparencies seems fine to me, as long as it does not change color several times as it happens to Ilusionista and me * colormap2 black = no transparency colormap2 white = 100% transparency
  17. Toranks

    MP bar color and transparency

    I have resolved my question because it is an Openbpor bug, although now I would like to ask for a solution. How is your custom HUD like, @DCurrent ? I would like to emulate only the MP bar, since everything else works perfectly as is
  18. Toranks

    MP bar color and transparency

    You can see that in my video, in the first half
  19. Toranks

    MP bar color and transparency

    I try creating a black background on the mana bar icon, and neither, the mana bar is not visible, it is hidden I can't understand how there is no transparency in the life bar but there is in the mana bar, and how to avoid it
  20. Toranks

    Solved Change "candamage" of player projectiles and weapons dependig Game Mode

    @Bloodbane testing... DCurrent says is enough if it is parent, since it applies the player's candamage. Should be enough...
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