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  1. 16-bit Fighter

    In Progress Fight Forever

    Do I have to understand you redrew Cody?
  2. 16-bit Fighter

    In Progress Fight Forever

    You know how to give powerful feeling to players, Mr. Q! \o/ A new sprite for Cody would be welcome but it would require a big effort then I just can dream, I guess. ^^'
  3. 16-bit Fighter

    In Progress Mortal Kombat - The Chosen One

    Great! Your mod has definitely various ways to play!
  4. 16-bit Fighter

    Changing the main menu position

    @DCurrent Thanks! I don't guess how to deal with created modes that are named in level.txt though.
  5. 16-bit Fighter

    Changing the main menu position

    I don't know how to to note the locations in there.
  6. 16-bit Fighter

    Solved Energycost working weirdly

    Hi! I started a new mod and unlike my previous one the code line "Energycost 100 1 0" has another effect. Instead of the freespecial can be performed only if MP's player is at less 100, it's always performed and 100 MP are spent only if this attack hits an enemy. Do you have an idea explaining...
  7. 16-bit Fighter

    In Progress RVGM games collection/selection fixed for build 6412 + Full Media

    Very good initiative! Thanks for sharing! 🕹️ I enjoyed your daughter's sentence "Money is not good, I'm taking the food." 😆
  8. 16-bit Fighter

    Unreleased prototype playable

    Yes, it would be nice to share if I ripped something. It would just require another method, more conscientious than the I did before just for myself. That said, I'll propably not rip any prototype source before a long time, I think, because I'm making a pause in my known project in order to...
  9. 16-bit Fighter

    I made a walking animation for Terry Bogard (+ parallax background shenanigans)

    Wow! So immersive! I agree with DC about the trees though. The walk is really nice too. ^^
  10. 16-bit Fighter

    Unreleased prototype playable

    Thanks for this news, dude! It could be interesting for my mod providing I make the sprites smaller.
  11. 16-bit Fighter

    Canceled [WIP] Mod X Zone

    Hi! I'm uping this topic because it's been one year I haven't done it and I'd like to give some news. The roster will have at less Ryu Hayabusa (MD Ninja Gaiden), Aja (the woman from Fireteam Rogue), the Shadow (SNES game) and Max (SOR2). Among the secret chars there will be at less Axel (SOR2)...
  12. 16-bit Fighter

    In Progress Streets of Rage 2X By Kratus

    Using SORR background material for the SOR1 route makes the look great but don't you think it clashes a little with the other routes, Kratus? Sorry if you already answered to this question. Another thing comes to my mind, since your game is inspired by the SOR2 style, maybe it would be relevant...
  13. 16-bit Fighter

    Complete Shadows of Death

    Congrats to Bloodbane and you and thanks for sharing, Kimono! I had this idea for years too. ^^
  14. 16-bit Fighter

    Complete Final Fight - Revival of Rage

    Here is a very good surprise! Welcome back Birnbaum!
  15. 16-bit Fighter

    Canceled Fatal Fury Chronicles

    Damon Caskey Did you delete your last post?
  16. 16-bit Fighter

    In Progress Streets of Rage 2X By Kratus

    Great! If I consider this project feasible I'll show you my first try in recouloring. I think it won't be done soon though but I'll keep this in mind.
  17. 16-bit Fighter

    Canceled Fatal Fury Chronicles

    Wow! It seems to be polished like a diamond! :O My only concern is about the speed. But I guess it's a matter of taste. ^^
  18. 16-bit Fighter

    In Progress Streets of Rage 2X By Kratus

    You make me think I could make a new version of Adam based from his BKM's version and with some animations from SOR4. But first I should wonder about how much time it could spend and Kratus' opinion would be appreciated. The work wouldn't be easy anyway, by example it'd acquire to change the 4...
  19. 16-bit Fighter

    In Progress Streets of Rage 2X By Kratus

    That's really cool to see these levels! Are they from the new SORR version or from SOR Mobile? kimono I like your sprite sheet! Nonetheless I guess the special attack is new and I find the third frame doesn't match the second because of the direction. The last frame seems the move began from...
  20. 16-bit Fighter

    Different HUD location if the NPC is spawned by the player 2

    In my mod each player can spawn his own NPC. The problem I meet is that all spawned NPC HUD are located in the same place. How to resolve it please?
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