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  1. DD Tokki

    Solved A question about the continue time

    If there's even one second left in the set timer, the continue timer ends and the game over screen immediately appears. (Normal) However, if the set timer is 0 seconds (infinite game time), the game over screen doesn't appear even after the continue timer ends. (????)
  2. DD Tokki

    Solved A question about the continue time

    There is no bug that forces the timer to change, and it works fine as long as the timer is at least 1 second. In my game, the timer is set to 0, and once it's set to 0, no matter how much time passes, it never goes to the game over screen.
  3. DD Tokki

    Solved A question about the continue time

    music data/music/stage1-1.bor background data/sprites/arrow.gif panel data/sprites/stage/stage01/stage1a.gif Layer data/sprites/layer.gif 250 0 0 0 -4 0 1 999 1 1 0 0 0 0 0 0 basemap 271 201 1000 43 0 670 Wall 245 158 0 4 1000 1004 8 800 order...
  4. DD Tokki

    Solved A question about the continue time

    If the continue timer is not resolved through the usual methods, can it be resolved through scripting?
  5. DD Tokki

    Solved A question about the continue time

    I stumbled upon this problem while testing a game. I don't know if it's a bug or if I'm not able to set it up correctly, but this situation occurred. Due to the nature of the game, I set the timer to infinite and hid it. One time, I got a game over and had to wait until the title screen...
  6. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    This time, I made a big decision. Since I'm not a professional music maker, I've always been concerned about the quality of my music. A friend introduced me to AI-powered music creation. I didn't start from scratch, but rather upgraded existing songs I'd already created.
  7. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    This video features a few minor upgrades to the game. We've added an extra character to the train in Stage 1-2 and changed the stairs mentioned in Stage 1-3.
  8. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I made some minor adjustments. I thought tilting the stairs would blend in with the background, but the more I looked at it, the more it felt out of place, so I adjusted it to match the perspective.
  9. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    This video shows the updated title and expanded stage. However, the fighting remains the same, so we're considering adding items and other changes in the future.
  10. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I put a period on the stage, saying I'd finished it, but then I realized it was boring to have to progress from the beginning to the boss in a fixed space with no scrolling. So, I decided to divide the stages into sections, like 1-1 and 1-3, like the NES Kunio-kun games. The screenshot is of...
  11. DD Tokki

    Solved I have a question about the movement of the vehicle.

    Success! I now know that the "-1" in the layer settings is an infinite loop. thank you
  12. DD Tokki

    Solved I have a question about the movement of the vehicle.

    The car tires will be hidden as they will appear at the very front (bottom) of the game screen.
  13. DD Tokki

    Solved I have a question about the movement of the vehicle.

    The background is fixed, but I want to create a car, make it move, and repeat the movement. I'm having a hard time figuring out how to implement this repetitive movement.
  14. DD Tokki

    Solved I have a question about the movement of the vehicle.

    I would like to know how to make the cars that pass by in the game background reappear after a certain amount of time, rather than just appearing once and then disappearing.
  15. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I changed the title. "nekketsu kouha kunio-kun" to "nekketsu kouha kunio-kun Re." I thought about changing it because every time I searched for the game, it overlapped with the original title.
  16. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    This hacked ROM was originally intended for distribution only on a domestic forum I was active in, with no intention of distributing it overseas. However, the operator obtained my permission and allowed it to be distributed overseas. I had no idea it would become so widely known.:cool:
  17. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    Player and NPC Enemy and Enemy It feels like a game over if the player dies, but the enemies will fight until both are down. The player is given a partner, and when selected, the NPC appears alongside them. The female design hacked ROM is based on Nekketsu Kouha Kunio-kun for the NES. This is...
  18. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I'm worried because the progress of the game development depends on my condition, but I think if I keep going, I'll be able to reach the result someday.
  19. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I'm not sure if I'll implement a sports-themed minigame, but my current plans include team battles, similar to Nekketsu Kakutou Densetsu. I'm also considering adding something later. There's a video on YouTube called "Nekketsu Kouha Kunio-kun Girl Ver Hack." I'm thinking of simply creating this...
  20. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    This time, we've made some visible changes. Enemies will attempt grab attacks depending on the difficulty level. The animations for enemy appearances on the train have also been upgraded. Now, a message appears when you defeat a boss.
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