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  1. DJGameFreakTheIguana

    Complete Pocket Dimensional Clash 2

    I just checked in to see if something was new, saw this post was started in 2012, and now seeing that it's being released. Great job guys, and great to see a long dormant project seeing the light of day! I'll have to give it a try at some point. :cool: And hope you get well soon Illusion...
  2. DJGameFreakTheIguana

    Battle Stormer Classics

    Until you remember Fang and Spawn are on the roster :cool: I like Hagane to
  3. DJGameFreakTheIguana

    In Progress Multiverse Meltdown [6.0]

    Yea I hardly take off from work. I got perfect attendance and everything, but I gotta use my days or I lose them, but I have the option to get extra pay for the days I didn't take. I'd rather take the extra time for modding. ;)
  4. DJGameFreakTheIguana

    In Progress Multiverse Meltdown [6.0]

    Something new, but that's a secret for now. I've had a bunch of days off from work recently so I'm making more progress then usual. Got another 4 days to myself. :cool: x)
  5. DJGameFreakTheIguana

    In Progress Multiverse Meltdown [6.0]

    I'm on the fence about it since this is mainly about Alien Soldier, but I do have ideas if I add them. I most likely will. EDIT: It just dawned on me you may have been talking about Multiverse Meltdown itself, lol. It Depends on what I feel like working on at the time. I'm not even working on...
  6. DJGameFreakTheIguana

    In Progress Multiverse Meltdown [6.0]

    Thanks Blood. Yeah, that was me constantly attack first before shooting, but his attack 2 and 3 shots are long range, with his standard combo and attack 2 shots are short range, to fit more with Nelo, who mostly has a short range standard combo and 4 long ranged weapons he has in his floating...
  7. DJGameFreakTheIguana

    Pool time: Platformer stages

    I don't mind it too much within reason. However, a brings up a question I wanted to ask here for some time, the platforming genre in general, and if it was always good or just certain games were good. Unless there's something really going on platforming in itself can be dull, and mostly serves...
  8. DJGameFreakTheIguana

    In Progress Multiverse Meltdown [6.0]

    Hey guys, it's been a while. I been wanting to do something with Epsilon Eagle for a while, and a while back I focused on tweaking what I did with him in Sonic ZX for his own mod. It might be just stay within Super Universe Brawler though. First, this game trailer that inspires the gameplay...
  9. DJGameFreakTheIguana

    ChronoCrash Modders Tools

    Good to know. (y) BTW, I found the issue source to my problem. I was still getting this error code It was when I was trying to add a BBox to a specific animation, but not when I tried it in others with similar coding. Come to find out it was because I had the # sign on the last frame of my...
  10. DJGameFreakTheIguana

    ChronoCrash Modders Tools

    I was about to report the same bug but I see you're already on it. Much appreciated that you're still working on this Piccolo, your work helps us out a ton. :cool:
  11. DJGameFreakTheIguana

    ChronoCrash Modders Tools

    Was trying to do some work on one of my mods and got this message. Thing is I had pas version of this to switch to unless I had any errors, but now ALL of them I've downloaded so far are having this issue pop up when I try to look at any animations. EDIT: Tried the latest version from last...
  12. DJGameFreakTheIguana

    V.S Battles

    My gut says Spider-man. I watch death battle, and even though I can't take everything they say at 100%, The Terminator gave Robocop a good fight just on speed alone, even though Robo still won thanks to be as durable as a tank. Spider-Man in comparison as both strength and agility, along with...
  13. DJGameFreakTheIguana

    Complete Recca Soldiers - Advance Wars

    Yo Osman, it's been a year since I last posted. I saw your post a while ago and decided to try the new build. I had hit detection issues with the 6412 OpenBOR build so I tried 4431 and it worked. Like last time, I still think you mod could use run animations for your characters but I like that...
  14. DJGameFreakTheIguana

    In Progress Sega Brawlers Megamix

    I have no clue of how to do that though or at want point for it to zoom, unless it was some sort of a custom pause menu I thought about that to, some of the roster are on the small side, but I guess it depends on which character. If it becomes too much of a bother I'll lower, it made some of...
  15. DJGameFreakTheIguana

    In Progress Sega Brawlers Megamix

    Man, it's been bout a year since I posted anything about this, lol. I'm giving myself a break on my Sonic projects because I really wanted to come back to Sega Brawlers. I'm still trying to come up with something a little different so people aren't coming back to the same unfinished game they...
  16. DJGameFreakTheIguana

    Complete Golden Axe Returns

    Just now seeing this mod for myself and it looks great! Of course I needed to see who was playable and I see my main man Cronus is in, so I'm sold. :cool:
  17. DJGameFreakTheIguana

    R.I.P. Traweezie

    R.I.P. Traweezie
  18. DJGameFreakTheIguana

    In Progress Sonic Super Jam - Sonic ZX

    Yo people, just visiting to drop this video https://www.bitchute.com/video/rZtuMfJfuCQ1/ I been wondering how to go about working on future projects and I'm going to use Sonic ZX as a base, but I'd like to get some suggestions. After the video I would just want to know what you guys think...
  19. DJGameFreakTheIguana

    Solved Allowselect works only after character select stages?

    I'll contribute an example here sense my current project uses Skipselect and Allowselect And here's the SelZX.txt located in my data folder This way @PS_VITA you can compare your files to mine and see if you got everything what way you need it. x)
  20. DJGameFreakTheIguana

    Openbor on Steam Deck

    People been getting emulation running on it, so you can do other things with it. x)
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