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    Solved drawmethod tintmode & Tintcolor

    i created a scan that target players and for its animation it turn players tint color to green in this operation player has full control and he could be in any animations void self = getlocalvar("self"); void P1 = getplayerproperty(0,"entity"); if ( frame == 15 ) { changedrawmethod(P1...
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    Solved drawmethod tintmode & Tintcolor

    Hello, thank you for your help, I did this and it worked perfectly, but from the moment I used reset for drawmethod, all the previous drawmethods that I used stopped working. i used this but it didnt return it to its previous form how i can change it to its default form after using it
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    Solved drawmethod tintmode & Tintcolor

    now it works ty so much
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    Solved drawmethod tintmode & Tintcolor

    Hello and thank you for your reply It doesn't give any arror , but it also doesn't do anything:( Let me explain what is my purpose of using tintcolor . I want the player's character to be scanned by the computer at the beginning of the game, and at the moment the player is recognized by the...
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    Solved drawmethod tintmode & Tintcolor

    Hello to all I apologize for my absence Sorry, I need help with Tintcolor and Tintmode I use these commands in the game to change the tint and they work fine. drawmethod tintmode 1 drawmethod tintcolor 0_70_0 but now I need to use this in the script. These two commands are...
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    how to detect target type

    it worked ty so much
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    how to detect spawned entity exist or not

    hi everyone can someone help me on this matter for example i spawn an entety with these commands void vSpawn; setspawnentry("name", "test"); vSpawn = spawn(); after a while vSpawn Kills itseft how i can realize from spawner that vSpawn still exist or not thank you so much
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    how to detect target type

    hi everyone can someone help me on this matter how can i detect my target type for example in my npc i used these command to select closest target void self = getlocalvar("self"); void target = findtarget(self); i use these coomands to realize that my target is player or not and...
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    quakeframe does not work correctly

    tnx every one
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    quakeframe does not work correctly

    hi every one can some one tell me how i can create an earthquake that works perfectly ? most of the times quakeframe does not work is there any way that i could create a small earthquake that works every time.
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    Solved reading stage name

    ok ty so much
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    Solved reading stage name

    ا how i could do this?
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    Solved reading stage name

    Hi every one, I want to create a barrel for my game with different palettes Each level has a specific color, for example, for the sea stage, I want the barrel to be blue, and in the forest stage, it should be green, and in the desert stage, it should appear in red. For this scenario I need to...
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    stopping all sounds

    ty for you answer can you please tell me the codes that i need for stopping all channels (not pause them) and empty them and stop them to getting used for other future sounds in 6 sec gap that i want to silence the game
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    stopping all sounds

    i used these command i game crashed with this error if (frame == 14 ) { changeopenborvariant("effectvol", 0); changeopenborvariant("musicvol", 0); } There's an exception while executing script 'empshutdown' data/chars/misc/empbomb/empshutdown.txt
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    use same audio channel

    hi it is a good idea you gave me thank you so much
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    stopping all sounds

    hi every one I want to make an emp bomb in my game,witch its effect is to turn off any sound in the game for 6 seconds can some one tell me how to turn volume off or turn all volume down to zero for 6 secound while the game is running? thank you all for your help.
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    use same audio channel

    hi every one in original street of rage 2 When one of the enemies dies, she/he makes the sound of death When two of the enemies die with in half of second apart .first one who died played his/her die sound then the second one stops the first enemies die sound and he/she play his/her die sound if...
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    increase maximum number of subentity and vspawn

    thank you so much i will try it those scan_left_right, scan_left_right_shadow are used for player when he get dizzy those entity will apear to tell player to press left and right rapidly to decrease dizzy time and scan_dialogbox_shadow are not used for stars i put it in script by mistake and can...
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