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  1. Majestic Menace

    NPC keeps trying to hit obstacle off screen (while ignoring enemies)

    After add some NPCs on my game they keep trying to hit obstacle off screen while ignoring current enemies on screen (visible screen) Basically the NPC stays in the corner of the screen walking towards the obstacle (which is on the outside of the screen) He stays there while ignoring the enemies...
  2. Majestic Menace

    NPC walking backwards (how to solve it?)

    I tried to change anim backwalk position (I mean, placing above, using alphabetical order, right after Attack4) It didn't work either :p It looks like your game really don't like backwalk animation :ROFLMAO: I attached the file if you want to check it If you can't fix, don't worry about that...
  3. Majestic Menace

    NPC walking backwards (how to solve it?)

    I didn't I just tried backwalk animation on other games (Final Fight PC and Maximum Carnage Return) and it worked but your game (Marvel Infinity) still getting crash Do you have idea why? That's exactly what I thought reading this 😂 Where I should add that? Right here? just below the...
  4. Majestic Menace

    NPC walking backwards (how to solve it?)

    I tested on Maximum Carnage Return. It worked too. Taking advantage of the thread (I don't think it's worth creating another thread just for this), I would like to try to solve another problem that has been bothering me: When an NPC throws an enemy, it damages/hits my character (player) Yes...
  5. Majestic Menace

    NPC walking backwards (how to solve it?)

    It's Zvictor Marvel Infinity Game Don't worry, I won't share anything. I'm just doing a few changes to myself (in case, i'm adding some NPC's to play with) maybe zvictor removed that animation from his game database? I don't know... I have no idea. I don't even know if it's possible to do such...
  6. Majestic Menace

    NPC walking backwards (how to solve it?)

    It's says "Invalid animation name" Here is the part: Loaded 'Cyclops' from data/chars/Cyclops/Cyclops_.txt ********** An Error Occurred ********** * Shutting Down * Fatal Error in load_cached_model, file: data/chars/Cyclops/Cyclops_.txt, line 1234, message: Invalid...
  7. Majestic Menace

    NPC walking backwards (how to solve it?)

    Thank you guys I add "backwalk" anim but i'm getting crash (on loading openbor) Yes, I already add backwalks sprites (inside the character paste) here is the code anim backwalk loop 1 delay 12 offset 38 100 bbox 23 21 27 79 frame...
  8. Majestic Menace

    NPC walking backwards (how to solve it?)

    Hello everyone I create NPC characters files (to use obviously as an NPC ally, duh) Everything is working correctly, except one thing that bothers me: The NPC walks backwards sometimes. I wanted to change that, make it so that if he walks to the right, he walks FACING right. If he walks left...
  9. Majestic Menace

    Npcs freezes

    Actually you forgot the main thing: This thread is in the mugen section and not openbor section :ROFLMAO: when I read the title and saw that it was in the mugen section I just thought "NPC? NPC in mugen? It should probably be something related to openbor" And I was right :ROFLMAO: edit: Ah...
  10. Majestic Menace

    In Progress Power Rangers: it's morphing time!

    When I saw that on Ruivo video on youtube I almost cried (no joking) I wasn't expecting or prepared for that (I hadn't read your message here yet) Good job :cry:
  11. Majestic Menace

    In Progress Power Rangers: it's morphing time!

    Suggestion: add CPU allies/partners Kratus made a script using menu while ago It's really good https://www.chronocrash.com/forum/resources/cpu-partner-menu.239/ What do you think? :)
  12. Majestic Menace

    Complete SUPER Final Fight GOLD

    Hi there this is the Best OpenBOR Fight Final I've ever seen! I've been playing it these days and the first thing that came to my mind was: What about the Saturday Night Slam Master (SNES) characters? They are much like the characters in the Street Fighter and Final Fight. It is virtually the...
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