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  1. DCurrent

    BorPak for Windows

    There's nothing unstable about it. I didn't build the packing programs, but I do know they've worked exactly as intended for 20+ years and counting. That's the very essence of stability. We could, and if I were building them from scratch I would certainly do that, but why bother for an...
  2. DCurrent

    BorPak for Windows

    In a way, but notice I said not guaranteed to work if you go outside of those characters. It MIGHT still work. It might not. Depends on file length, specific characters, buffer content in that moment, and so on. So you absolutely should not use non-approved characters if you want to ensure your...
  3. DCurrent

    BorPak for Windows

    Unless I'm mistaken, that's not the case here. It looks like non-ASCII characters were used in some of the file names. That's asking for a problem. Sometimes it works, sometimes not. Always use ASCII characters, and only this subset. Otherwise there's no guarantee you can pack or explode...
  4. DCurrent

    Ring Buffer Tutorial

    You've seen and used ring buffers in action before. Learn what they are and how to apply them for your own use. DC
  5. DCurrent

    Solved endlevel item

    End level items are another one of those hacky things that were introduced to try and add control logic before we had script. They work, but don't handle any edge cases and that's why I generally advise ignoring them completely. The scripted branch commands are much more stable and you can...
  6. DCurrent

    Canceled Angel 0

    @Dark Hayabusa, that's just an email address. DC
  7. DCurrent

    In Progress Nekketsu Kouha Kunio-kun Re

    Knows when to stay out of it. He don't want the smoke! DC
  8. DCurrent

    BorPak for Windows

    @Borkjh, Please do not post screenshots without context. What is your question? DC
  9. DCurrent

    Advanced How to Play Screen

    Nothing special about that at all. It would just be any normal level stylized into a how to play screen with the players invisible and skipping character select. Figured out? Sure. You'd use a ring buffer to record the commands and check them against whatever the player is supposed to be...
  10. DCurrent

    Future projects

    Oooh, good call. Denjin Makai 1 wasn't anything to write home about IMO, but DM2 / Guardians was... almost something. It had all the ingredients. Cool characters, big move-sets, awesome set pieces, heavy grappling... nearly everything you need. The palettes are a little garish, but that's...
  11. DCurrent

    script help

    You could do that, but the engine already has a timer and gives you access to it. int current_time = openborvariant("elapsed_time"); It's an incremental counter that starts at 0 at each level and goes up every engine update. It's how pretty much everything works in the engine that is time...
  12. DCurrent

    script help

    It's a good read to understand death vs. kill, but the function is this: // Instantly remove entity from the game. killentity(target_entity); DC
  13. DCurrent

    script help

    If you just want to outright remove an entity on the spot, you kill it. Note, the version matters - OpenBOR 3.x doesn't have the optional "trigger" flag mentioned, but the kill function is the same otherwise. DC
  14. DCurrent

    In Progress Streets of Rage X (Windows / Android)

    Check out Blaze1 dropping a DDT on Galsia. That would be a pretty sick little reference to add as her stationary grab attack and give her some variety. DC
  15. DCurrent

    Future projects

    @Kratus, so far as I know, @Pierwolf did not have a demo or any major progress posted. That said, he was known for showing up suddenly (in his own words "like an RKO out of nowhere") after long absences and dropping a finished product. So there's a decent chance he had made substantial progress...
  16. DCurrent

    Unable to extract .pak file — OpenBOR tools don’t detect any contents

    Yes, like @O Ilusionista said, failing to extract the pack means the encryption did its job. That's an original IP with all original assets. It's copy protected, and not by a faceless corp that won't notice you trying to poke around - tagging the creator @Aerisetta. DC
  17. DCurrent

    CHANGING SPRITE COLORS

    It's a typo, there's no second parameter for colourselect. There's a separate nosame command that bars players from picking the same color (unless there's not enough palettes set up to accommodate them). DC
  18. DCurrent

    Future projects

    I would like to see what you could do with something like Darkstalkers. @Pierwolf was supposed to be working on one until he decided to leave the community. I was looking forward to his take, and I would certainly love to see your spin on it @Kratus. DC
  19. DCurrent

    In Progress Fight Forever

    Whoever told you that is the perfect example of why I don't like the use of "mod". It's misinformation propagating. Mind you, I was guilty of it too, but I was using it as an abbreviation of "module", meaning the data you pack up to make a game, not "modification" like a hack job. To avoid any...
  20. DCurrent

    In Progress Fight Forever

    Sorry, the screenshot was an accidental copy + paste. I've removed it. As for the joke, I was poking a little fun, while also trying to remind members to stop saying "mod". Especially when talking about a project built from the ground up. It might be using existing IP and assets, but this is...
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